42dbca51f4
In follow on CLs we need to know what the load op is when we try to use discardable msaa attachments. For vulkan the load op affects how we copy the resolve attachment into the msaa attachment, which changes the render pass we use (adds extra subpass). We need to be able to make a compatible render pass to compile programs. Bug: skia:10979 Change-Id: I40c23a18b251af6a2ad3b78a1f6382bdba0b90c4 Reviewed-on: https://skia-review.googlesource.com/c/skia/+/336598 Commit-Queue: Greg Daniel <egdaniel@google.com> Reviewed-by: Robert Phillips <robertphillips@google.com>
214 lines
8.6 KiB
C++
214 lines
8.6 KiB
C++
/*
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* Copyright 2016 Google Inc.
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*
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* Use of this source code is governed by a BSD-style license that can be
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* found in the LICENSE file.
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*/
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// This is a GPU-backend specific test. It relies on static intializers to work
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#include <memory>
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#include "include/core/SkTypes.h"
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#include "tests/Test.h"
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#include "include/core/SkString.h"
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#include "include/gpu/GrDirectContext.h"
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#include "src/core/SkPointPriv.h"
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#include "src/gpu/GrDirectContextPriv.h"
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#include "src/gpu/GrGeometryProcessor.h"
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#include "src/gpu/GrGpu.h"
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#include "src/gpu/GrMemoryPool.h"
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#include "src/gpu/GrOpFlushState.h"
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#include "src/gpu/GrProgramInfo.h"
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#include "src/gpu/GrRenderTargetContext.h"
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#include "src/gpu/GrRenderTargetContextPriv.h"
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#include "src/gpu/glsl/GrGLSLFragmentShaderBuilder.h"
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#include "src/gpu/glsl/GrGLSLGeometryProcessor.h"
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#include "src/gpu/glsl/GrGLSLVarying.h"
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#include "src/gpu/ops/GrMeshDrawOp.h"
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#include "src/gpu/ops/GrSimpleMeshDrawOpHelper.h"
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namespace {
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class Op : public GrMeshDrawOp {
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public:
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DEFINE_OP_CLASS_ID
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const char* name() const override { return "Dummy Op"; }
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static GrOp::Owner Make(GrRecordingContext* rContext, int numAttribs) {
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return GrOp::Make<Op>(rContext, numAttribs);
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}
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FixedFunctionFlags fixedFunctionFlags() const override {
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return FixedFunctionFlags::kNone;
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}
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GrProcessorSet::Analysis finalize(const GrCaps&, const GrAppliedClip*,
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bool hasMixedSampledCoverage, GrClampType) override {
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return GrProcessorSet::EmptySetAnalysis();
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}
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private:
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friend class ::GrOp;
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Op(int numAttribs) : INHERITED(ClassID()), fNumAttribs(numAttribs) {
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this->setBounds(SkRect::MakeWH(1.f, 1.f), HasAABloat::kNo, IsHairline::kNo);
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}
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GrProgramInfo* programInfo() override { return fProgramInfo; }
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void onCreateProgramInfo(const GrCaps* caps,
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SkArenaAlloc* arena,
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const GrSurfaceProxyView& writeView,
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GrAppliedClip&& appliedClip,
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const GrXferProcessor::DstProxyView& dstProxyView,
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GrXferBarrierFlags renderPassXferBarriers,
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GrLoadOp colorLoadOp) override {
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class GP : public GrGeometryProcessor {
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public:
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static GrGeometryProcessor* Make(SkArenaAlloc* arena, int numAttribs) {
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return arena->make<GP>(numAttribs);
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}
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const char* name() const override { return "Dummy GP"; }
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GrGLSLPrimitiveProcessor* createGLSLInstance(const GrShaderCaps&) const override {
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class GLSLGP : public GrGLSLGeometryProcessor {
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public:
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void onEmitCode(EmitArgs& args, GrGPArgs* gpArgs) override {
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const GP& gp = args.fGP.cast<GP>();
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args.fVaryingHandler->emitAttributes(gp);
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this->writeOutputPosition(args.fVertBuilder, gpArgs,
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gp.fAttributes[0].name());
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GrGLSLFPFragmentBuilder* fragBuilder = args.fFragBuilder;
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fragBuilder->codeAppendf("%s = half4(1);", args.fOutputColor);
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fragBuilder->codeAppendf("%s = half4(1);", args.fOutputCoverage);
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}
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void setData(const GrGLSLProgramDataManager& pdman,
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const GrPrimitiveProcessor& primProc) override {}
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};
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return new GLSLGP();
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}
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void getGLSLProcessorKey(const GrShaderCaps&,
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GrProcessorKeyBuilder* builder) const override {
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builder->add32(fNumAttribs);
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}
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private:
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friend class ::SkArenaAlloc; // for access to ctor
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GP(int numAttribs) : INHERITED(kGP_ClassID), fNumAttribs(numAttribs) {
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SkASSERT(numAttribs > 1);
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fAttribNames = std::make_unique<SkString[]>(numAttribs);
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fAttributes = std::make_unique<Attribute[]>(numAttribs);
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for (auto i = 0; i < numAttribs; ++i) {
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fAttribNames[i].printf("attr%d", i);
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// This gives us more of a mix of attribute types, and allows the
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// component count to fit within the limits for iOS Metal.
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if (i & 0x1) {
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fAttributes[i] = {fAttribNames[i].c_str(), kFloat_GrVertexAttribType,
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kFloat_GrSLType};
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} else {
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fAttributes[i] = {fAttribNames[i].c_str(), kFloat2_GrVertexAttribType,
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kFloat2_GrSLType};
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}
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}
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this->setVertexAttributes(fAttributes.get(), numAttribs);
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}
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int fNumAttribs;
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std::unique_ptr<SkString[]> fAttribNames;
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std::unique_ptr<Attribute[]> fAttributes;
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using INHERITED = GrGeometryProcessor;
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};
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GrGeometryProcessor* gp = GP::Make(arena, fNumAttribs);
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fProgramInfo = GrSimpleMeshDrawOpHelper::CreateProgramInfo(caps,
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arena,
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writeView,
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std::move(appliedClip),
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dstProxyView,
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gp,
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GrProcessorSet::MakeEmptySet(),
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GrPrimitiveType::kTriangles,
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renderPassXferBarriers,
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colorLoadOp,
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GrPipeline::InputFlags::kNone);
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}
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void onPrepareDraws(Target* target) override {
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if (!fProgramInfo) {
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this->createProgramInfo(target);
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}
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size_t vertexStride = fProgramInfo->primProc().vertexStride();
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QuadHelper helper(target, vertexStride, 1);
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SkPoint* vertices = reinterpret_cast<SkPoint*>(helper.vertices());
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SkPointPriv::SetRectTriStrip(vertices, 0.f, 0.f, 1.f, 1.f, vertexStride);
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fMesh = helper.mesh();
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}
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void onExecute(GrOpFlushState* flushState, const SkRect& chainBounds) override {
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if (!fProgramInfo || !fMesh) {
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return;
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}
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flushState->bindPipelineAndScissorClip(*fProgramInfo, chainBounds);
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flushState->bindTextures(fProgramInfo->primProc(), nullptr, fProgramInfo->pipeline());
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flushState->drawMesh(*fMesh);
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}
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int fNumAttribs;
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GrSimpleMesh* fMesh = nullptr;
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GrProgramInfo* fProgramInfo = nullptr;
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using INHERITED = GrMeshDrawOp;
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};
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} // namespace
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DEF_GPUTEST_FOR_ALL_CONTEXTS(VertexAttributeCount, reporter, ctxInfo) {
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auto context = ctxInfo.directContext();
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#if GR_GPU_STATS
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GrGpu* gpu = context->priv().getGpu();
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#endif
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auto renderTargetContext = GrRenderTargetContext::Make(
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context, GrColorType::kRGBA_8888, nullptr, SkBackingFit::kApprox, {1, 1});
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if (!renderTargetContext) {
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ERRORF(reporter, "Could not create render target context.");
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return;
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}
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int attribCnt = context->priv().caps()->maxVertexAttributes();
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if (!attribCnt) {
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ERRORF(reporter, "No attributes allowed?!");
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return;
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}
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context->flushAndSubmit();
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context->priv().resetGpuStats();
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#if GR_GPU_STATS
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REPORTER_ASSERT(reporter, gpu->stats()->numDraws() == 0);
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REPORTER_ASSERT(reporter, gpu->stats()->numFailedDraws() == 0);
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#endif
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// Adding discard to appease vulkan validation warning about loading uninitialized data on draw
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renderTargetContext->discard();
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GrPaint grPaint;
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// This one should succeed.
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renderTargetContext->priv().testingOnly_addDrawOp(Op::Make(context, attribCnt));
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context->flushAndSubmit();
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#if GR_GPU_STATS
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REPORTER_ASSERT(reporter, gpu->stats()->numDraws() == 1);
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REPORTER_ASSERT(reporter, gpu->stats()->numFailedDraws() == 0);
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#endif
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context->priv().resetGpuStats();
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renderTargetContext->priv().testingOnly_addDrawOp(Op::Make(context, attribCnt + 1));
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context->flushAndSubmit();
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#if GR_GPU_STATS
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REPORTER_ASSERT(reporter, gpu->stats()->numDraws() == 0);
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REPORTER_ASSERT(reporter, gpu->stats()->numFailedDraws() == 1);
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#endif
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}
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