49c417621b
The tests now check bool4-mat2 conversions, which fortunately do work, and the vector-to-matrix tests include int and bool conversions as well. Change-Id: I971271838a93081b9258deb7c1d13b7732fb2440 Bug: skia:12067 Reviewed-on: https://skia-review.googlesource.com/c/skia/+/426757 Commit-Queue: John Stiles <johnstiles@google.com> Auto-Submit: John Stiles <johnstiles@google.com> Reviewed-by: Brian Osman <brianosman@google.com> Reviewed-by: Ethan Nicholas <ethannicholas@google.com>
29 lines
1.3 KiB
Plaintext
29 lines
1.3 KiB
Plaintext
uniform half4 colorGreen, colorRed;
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uniform half4 testInputs;
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half4 main(float2 coords) {
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bool ok = true;
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const half4 vec1234 = half4(1, 2, 3, 4);
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ok = ok && half2x2(testInputs) == half2x2(-1.25, 0, 0.75, 2.25);
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ok = ok && half2x2(half4(1, 2, 3, 4)) == half2x2(1, 2, 3, 4);
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ok = ok && half2x2(vec1234) == half2x2(1, 2, 3, 4);
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ok = ok && float2x2(testInputs) == float2x2(-1.25, 0, 0.75, 2.25);
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ok = ok && float2x2(half4(1, 2, 3, 4)) == float2x2(1, 2, 3, 4);
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ok = ok && float2x2(vec1234) == float2x2(1, 2, 3, 4);
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ok = ok && half2x2(colorGreen) == half2x2(0, 1, 0, 1);
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ok = ok && half2x2(colorGreen) == half2x2(int4(0, 1, 0, 1));
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ok = ok && half2x2(int4(colorGreen)) == half2x2(int4(0, 1, 0, 1));
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ok = ok && half2x2(0, 1, 0, 1) == half2x2(int4(0, 1, 0, 1));
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ok = ok && half2x2(colorGreen) == half2x2(false, true, false, true);
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ok = ok && half2x2(colorGreen) == half2x2(bool4(false, true, false, true));
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ok = ok && half2x2(bool4(colorGreen)) == half2x2(bool4(false, true, false, true));
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ok = ok && half2x2(false, true, false, true) == half2x2(bool4(false, true, false, true));
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return ok ? colorGreen : colorRed;
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}
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