skia2/tools/viewer/SkottieSlide.h
Florin Malita 1bb3a6dae5 [skottie] Add SkottieSlide frame rate UI option
Also store fTimeBase as a double/ns, since uint/ms doesn't have enough
precision when setting progress manually.

Change-Id: Ic01a55cea5897dd8b43d2d54f4a98e08e7406af8
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/259172
Reviewed-by: Brian Osman <brianosman@google.com>
Commit-Queue: Florin Malita <fmalita@chromium.org>
2019-12-11 22:40:42 +00:00

64 lines
2.0 KiB
C++

/*
* Copyright 2017 Google Inc.
*
* Use of this source code is governed by a BSD-style license that can be
* found in the LICENSE file.
*/
#ifndef SkottieSlide_DEFINED
#define SkottieSlide_DEFINED
#include "tools/viewer/Slide.h"
#if defined(SK_ENABLE_SKOTTIE)
#include "modules/skottie/include/Skottie.h"
#include "modules/sksg/include/SkSGInvalidationController.h"
#include <vector>
namespace sksg { class Scene; }
class SkottieSlide : public Slide {
public:
SkottieSlide(const SkString& name, const SkString& path);
~SkottieSlide() override = default;
void load(SkScalar winWidth, SkScalar winHeight) override;
void unload() override;
void resize(SkScalar, SkScalar) override;
SkISize getDimensions() const override;
void draw(SkCanvas*) override;
bool animate(double) override;
bool onChar(SkUnichar) override;
bool onMouse(SkScalar x, SkScalar y, skui::InputState, skui::ModifierKey modifiers) override;
private:
SkRect UIArea() const;
void renderUI();
const SkString fPath;
sk_sp<skottie::Animation> fAnimation;
skottie::Animation::Builder::Stats fAnimationStats;
sksg::InvalidationController fInvalController;
std::vector<float> fFrameTimes;
SkSize fWinSize = SkSize::MakeEmpty();
double fTimeBase = 0,
fFrameRate = 0;
const char* fFrameRateLabel = nullptr;
float fCurrentFrame = 0;
bool fShowAnimationInval = false,
fShowAnimationStats = false,
fShowUI = false,
fDraggingProgress = false;
typedef Slide INHERITED;
};
#endif // SK_ENABLE_SKOTTIE
#endif // SkottieSlide_DEFINED