1bb3a6dae5
Also store fTimeBase as a double/ns, since uint/ms doesn't have enough precision when setting progress manually. Change-Id: Ic01a55cea5897dd8b43d2d54f4a98e08e7406af8 Reviewed-on: https://skia-review.googlesource.com/c/skia/+/259172 Reviewed-by: Brian Osman <brianosman@google.com> Commit-Queue: Florin Malita <fmalita@chromium.org>
64 lines
2.0 KiB
C++
64 lines
2.0 KiB
C++
/*
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* Copyright 2017 Google Inc.
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*
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* Use of this source code is governed by a BSD-style license that can be
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* found in the LICENSE file.
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*/
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#ifndef SkottieSlide_DEFINED
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#define SkottieSlide_DEFINED
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#include "tools/viewer/Slide.h"
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#if defined(SK_ENABLE_SKOTTIE)
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#include "modules/skottie/include/Skottie.h"
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#include "modules/sksg/include/SkSGInvalidationController.h"
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#include <vector>
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namespace sksg { class Scene; }
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class SkottieSlide : public Slide {
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public:
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SkottieSlide(const SkString& name, const SkString& path);
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~SkottieSlide() override = default;
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void load(SkScalar winWidth, SkScalar winHeight) override;
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void unload() override;
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void resize(SkScalar, SkScalar) override;
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SkISize getDimensions() const override;
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void draw(SkCanvas*) override;
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bool animate(double) override;
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bool onChar(SkUnichar) override;
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bool onMouse(SkScalar x, SkScalar y, skui::InputState, skui::ModifierKey modifiers) override;
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private:
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SkRect UIArea() const;
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void renderUI();
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const SkString fPath;
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sk_sp<skottie::Animation> fAnimation;
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skottie::Animation::Builder::Stats fAnimationStats;
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sksg::InvalidationController fInvalController;
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std::vector<float> fFrameTimes;
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SkSize fWinSize = SkSize::MakeEmpty();
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double fTimeBase = 0,
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fFrameRate = 0;
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const char* fFrameRateLabel = nullptr;
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float fCurrentFrame = 0;
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bool fShowAnimationInval = false,
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fShowAnimationStats = false,
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fShowUI = false,
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fDraggingProgress = false;
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typedef Slide INHERITED;
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};
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#endif // SK_ENABLE_SKOTTIE
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#endif // SkottieSlide_DEFINED
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