skia2/site
Brian Osman 91292e9482 Runtime Effects: Support 'uniform shader' (vs. 'in shader')
The previous behavior leaked Skia-internal concepts into public SkSL.
Users coming from GLSL will expect that bindable/sampleable objects are
uniform (just like texture2D). This keeps the old support around (and
tested), but updates all of our examples to use 'uniform'.

Bug: skia:10679
Change-Id: I0c98162f5e21dad7014d9778ceb26143d2f6030e
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/332376
Commit-Queue: Brian Osman <brianosman@google.com>
Reviewed-by: John Stiles <johnstiles@google.com>
2020-11-04 22:29:53 +00:00
..
dev notes on bazel 2020-09-14 23:27:37 +00:00
user Runtime Effects: Support 'uniform shader' (vs. 'in shader') 2020-11-04 22:29:53 +00:00
favicon.ico Update site favicon to new theme. 2020-10-12 15:23:48 +00:00
index_zh.md Add Flutter as a Skia customer 2020-07-12 15:05:43 +00:00
index.md Add Flutter as a Skia customer 2020-07-12 15:05:43 +00:00
METADATA
robots.txt
roles.md