ab4ab20fcf
These tests will also be used for Metal and SPIR-V testing. A small handful of GLSL-specific stragglers (#version-specific or type-precision related) will remain in /glsl/. Change-Id: I7f2b2bd92825c327922c8ce74e438d2daa440dff Bug: skia:10649 Reviewed-on: https://skia-review.googlesource.com/c/skia/+/319408 Commit-Queue: John Stiles <johnstiles@google.com> Auto-Submit: John Stiles <johnstiles@google.com> Reviewed-by: Ethan Nicholas <ethannicholas@google.com>
19 lines
219 B
Plaintext
19 lines
219 B
Plaintext
struct A {
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int x;
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int y;
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} a1, a2;
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A a3;
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struct B {
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float x;
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float y[2];
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layout(binding=1) A z;
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};
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B b1, b2, b3;
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void main() {
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a1.x = 0;
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b1.x = 0;
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sk_FragColor.r = half(a1.x + b1.x);
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}
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