skia2/include/gpu
reed@google.com f67e4cf4c1 add filterTextFlags() to SkDevice (virtual) to allow device subclasses to
filter what text features we try to use. The filtering allows for implementation
limitations to dictate when we turn off certain text features.



git-svn-id: http://skia.googlecode.com/svn/trunk@943 2bbb7eff-a529-9590-31e7-b0007b416f81
2011-03-15 20:56:58 +00:00
..
SkGpuCanvas.h Remove notion of default rendertarget. This doesn't map well to usage patterns outside sample app. Make binding between SkGpuDevice and a GrRenderTarget more explicit. Create method on GrContext to wrap the current target in the 3D API with a GrRenderTarget. 2011-01-18 20:57:22 +00:00
SkGpuDevice.h add filterTextFlags() to SkDevice (virtual) to allow device subclasses to 2011-03-15 20:56:58 +00:00
SkGpuDeviceFactory.h Remove notion of default rendertarget. This doesn't map well to usage patterns outside sample app. Make binding between SkGpuDevice and a GrRenderTarget more explicit. Create method on GrContext to wrap the current target in the 3D API with a GrRenderTarget. 2011-01-18 20:57:22 +00:00
SkGr.h support lcd16 in text atlas (sans shader support) 2011-03-15 15:40:16 +00:00
SkGrTexturePixelRef.h add gpu to the default makefile 2010-12-23 15:00:45 +00:00