132cfdd49d
This reverts commit 92748af1a5
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Reason for revert: SkSLCommaSideEffects_GPU crashing on Android
Original change's description:
> Inline functions of the form 'return (expr)' only.
>
> This drastically reduces the number of functions which we allow to be
> inlined. If this change does not hurt our performance, it will allow us
> to trivially remove hundreds of LOC. All current data leads us to
> believe that it may affect the Mali 400 but is highly unlikely to change
> results on any other device in the tree.
>
> More info: http://go/optimization-in-sksl-inliner
>
> Change-Id: Ia6b706742ce5407453e0e697b6c1f9201084c0e8
> Reviewed-on: https://skia-review.googlesource.com/c/skia/+/384858
> Auto-Submit: John Stiles <johnstiles@google.com>
> Commit-Queue: John Stiles <johnstiles@google.com>
> Reviewed-by: Brian Osman <brianosman@google.com>
> Reviewed-by: Ethan Nicholas <ethannicholas@google.com>
TBR=brianosman@google.com,ethannicholas@google.com,johnstiles@google.com
Change-Id: I6a670dacaa58fe3386ff50375ac6d1cac4fd7f2c
No-Presubmit: true
No-Tree-Checks: true
No-Try: true
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/385161
Reviewed-by: John Stiles <johnstiles@google.com>
Commit-Queue: John Stiles <johnstiles@google.com>
38 lines
986 B
GLSL
38 lines
986 B
GLSL
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out vec4 sk_FragColor;
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uniform float unknownInput;
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uniform vec4 colorRed;
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uniform vec4 colorGreen;
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bool test_int() {
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int unknown = int(unknownInput);
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bool ok = true;
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ivec4 val = ivec4(unknown);
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val += ivec4(1);
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val -= ivec4(1);
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val = val + ivec4(1);
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val = val - ivec4(1);
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ok = ok && val == ivec4(unknown);
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val *= ivec4(2);
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val /= ivec4(2);
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val = val * ivec4(2);
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val = val / ivec4(2);
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ok = ok && val == ivec4(unknown);
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return ok;
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}
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vec4 main() {
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float _0_unknown = unknownInput;
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bool _1_ok = true;
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vec4 _2_val = vec4(_0_unknown);
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_2_val += vec4(1.0);
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_2_val -= vec4(1.0);
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_2_val = _2_val + vec4(1.0);
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_2_val = _2_val - vec4(1.0);
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_1_ok = _1_ok && _2_val == vec4(_0_unknown);
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_2_val *= vec4(2.0);
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_2_val /= vec4(2.0);
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_2_val = _2_val * vec4(2.0);
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_2_val = _2_val / vec4(2.0);
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_1_ok = _1_ok && _2_val == vec4(_0_unknown);
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return _1_ok && test_int() ? colorGreen : colorRed;
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}
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