2654187396
This can eliminate const variables which have been completely folded away, unnecessary synthetic variables created during codegen/inlining, or code that simply didn't need to exist at all. Change-Id: I37a65e455e6527a6a6c2f4dde918f48d84dc2638 Reviewed-on: https://skia-review.googlesource.com/c/skia/+/383496 Commit-Queue: John Stiles <johnstiles@google.com> Reviewed-by: Ethan Nicholas <ethannicholas@google.com>
41 lines
1.4 KiB
Metal
41 lines
1.4 KiB
Metal
#include <metal_stdlib>
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#include <simd/simd.h>
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using namespace metal;
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struct Inputs {
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};
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struct Outputs {
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float4 sk_FragColor [[color(0)]];
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};
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struct Globals {
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float2 glob;
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};
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float4 fn(thread Outputs& _out, thread Globals& _globals, float a, thread float2& b, thread float2& c, thread float3& d);
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float4 _skOutParamHelper0_fn(thread Outputs& _out, thread Globals& _globals, float _var0, thread float3& b, thread float2& glob, thread float3x3& d) {
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float2 _var1;
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float2 _var2 = glob.yx;
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float3 _var3 = d[1].zyx;
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float4 _skResult = fn(_out, _globals, _var0, _var1, _var2, _var3);
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b.yz = _var1;
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glob.yx = _var2;
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d[1].zyx = _var3;
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return _skResult;
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}
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float4 fn(thread Outputs& _out, thread Globals& _globals, float a, thread float2& b, thread float2& c, thread float3& d) {
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a = _out.sk_FragColor.x + a;
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b = _out.sk_FragColor.yz - _globals.glob.y;
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c *= a;
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d = _out.sk_FragColor.www / d;
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return float4(a, b.x, c.y, d.x);
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}
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fragment Outputs fragmentMain(Inputs _in [[stage_in]], bool _frontFacing [[front_facing]], float4 _fragCoord [[position]]) {
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Globals _globals{float2(1.0)};
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(void)_globals;
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Outputs _out;
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(void)_out;
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float2 a = float2(1.0);
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float3 b = float3(2.0);
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float3x3 d = float3x3(4.0);
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_out.sk_FragColor = _skOutParamHelper0_fn(_out, _globals, a.x, b, _globals.glob, d);
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return _out;
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}
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