skia2/bench/FSRectBench.cpp
mtklein@google.com 410e6e80f0 Refactoring: get rid of the SkBenchmark void* parameter.
While I was doing massive sed-ing, I also converted every bench to use DEF_BENCH instead of registering the ugly manual way.

BUG=
R=scroggo@google.com

Review URL: https://codereview.chromium.org/23876006

git-svn-id: http://skia.googlecode.com/svn/trunk@11263 2bbb7eff-a529-9590-31e7-b0007b416f81
2013-09-13 19:52:27 +00:00

64 lines
1.8 KiB
C++

/*
* Copyright 2013 Google Inc.
*
* Use of this source code is governed by a BSD-style license that can be
* found in the LICENSE file.
*/
#include "SkBenchmark.h"
#include "SkCanvas.h"
#include "SkPaint.h"
#include "SkRandom.h"
/**
* Draws full screen opaque rectangles. It is designed to test any optimizations in the GPU backend
* to turn such draws into clears.
*/
class FSRectBench : public SkBenchmark {
public:
FSRectBench() : fInit(false) { }
protected:
virtual const char* onGetName() SK_OVERRIDE { return "fullscreen_rects"; }
virtual void onPreDraw() SK_OVERRIDE {
if (!fInit) {
SkRandom rand;
static const SkScalar kMinOffset = 0;
static const SkScalar kMaxOffset = 100 * SK_Scalar1;
static const SkScalar kOffsetRange = kMaxOffset - kMinOffset;
for (int i = 0; i < N; ++i) {
fRects[i].fLeft = -kMinOffset - SkScalarMul(rand.nextUScalar1(), kOffsetRange);
fRects[i].fTop = -kMinOffset - SkScalarMul(rand.nextUScalar1(), kOffsetRange);
fRects[i].fRight = W + kMinOffset + SkScalarMul(rand.nextUScalar1(), kOffsetRange);
fRects[i].fBottom = H + kMinOffset + SkScalarMul(rand.nextUScalar1(), kOffsetRange);
fColors[i] = rand.nextU() | 0xFF000000;
}
fInit = true;
}
}
virtual void onDraw(SkCanvas* canvas) SK_OVERRIDE {
SkPaint paint;
for (int i = 0; i < this->getLoops(); ++i) {
paint.setColor(fColors[i % N]);
canvas->drawRect(fRects[i % N], paint);
}
}
private:
enum {
W = 640,
H = 480,
N = 300,
};
SkRect fRects[N];
SkColor fColors[N];
bool fInit;
typedef SkBenchmark INHERITED;
};
DEF_BENCH( return SkNEW_ARGS(FSRectBench, ()); )