9b9805959d
This reverts commit9d24b02c2f
. Reason for revert: needs premul/unpremul conversion fix (http://review.skia.org/465798) Original change's description: > Revert "Add support for half-precision types in Metal." > > This reverts commitd90e09b1ae
. > > Reason for revert: MacMini failing CompressedBackendAllocationTest > > Original change's description: > > Add support for half-precision types in Metal. > > > > This will hopefully improve performance on lower-end GPUs. > > > > Change-Id: I9c2ee6dc31acd08bec0bfb5f59edc3cf90163f9e > > Bug: skia:12339 > > Reviewed-on: https://skia-review.googlesource.com/c/skia/+/465078 > > Auto-Submit: John Stiles <johnstiles@google.com> > > Reviewed-by: Brian Osman <brianosman@google.com> > > Commit-Queue: John Stiles <johnstiles@google.com> > > Bug: skia:12339 > Change-Id: Ic5aa4bef454ca67f5ce26c600444d9565e0158cb > No-Presubmit: true > No-Tree-Checks: true > No-Try: true > Reviewed-on: https://skia-review.googlesource.com/c/skia/+/465796 > Auto-Submit: Brian Osman <brianosman@google.com> > Commit-Queue: Rubber Stamper <rubber-stamper@appspot.gserviceaccount.com> > Bot-Commit: Rubber Stamper <rubber-stamper@appspot.gserviceaccount.com> Bug: skia:12339 Change-Id: I53a8a6fef299da15d206d884ba7029820ffcff43 Reviewed-on: https://skia-review.googlesource.com/c/skia/+/465799 Bot-Commit: Rubber Stamper <rubber-stamper@appspot.gserviceaccount.com> Commit-Queue: John Stiles <johnstiles@google.com>
32 lines
1.4 KiB
Metal
32 lines
1.4 KiB
Metal
#include <metal_stdlib>
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#include <simd/simd.h>
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using namespace metal;
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struct Uniforms {
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half4 src;
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half4 dst;
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};
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struct Inputs {
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};
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struct Outputs {
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half4 sk_FragColor [[color(0)]];
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};
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half _soft_light_component_hh2h2(half2 s, half2 d) {
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if (2.0h * s.x <= s.y) {
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return (((d.x * d.x) * (s.y - 2.0h * s.x)) / d.y + (1.0h - d.y) * s.x) + d.x * ((-s.y + 2.0h * s.x) + 1.0h);
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} else if (4.0h * d.x <= d.y) {
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half DSqd = d.x * d.x;
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half DCub = DSqd * d.x;
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half DaSqd = d.y * d.y;
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half DaCub = DaSqd * d.y;
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return (((DaSqd * (s.x - d.x * ((3.0h * s.y - 6.0h * s.x) - 1.0h)) + ((12.0h * d.y) * DSqd) * (s.y - 2.0h * s.x)) - (16.0h * DCub) * (s.y - 2.0h * s.x)) - DaCub * s.x) / DaSqd;
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} else {
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return ((d.x * ((s.y - 2.0h * s.x) + 1.0h) + s.x) - sqrt(d.y * d.x) * (s.y - 2.0h * s.x)) - d.y * s.x;
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}
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}
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fragment Outputs fragmentMain(Inputs _in [[stage_in]], constant Uniforms& _uniforms [[buffer(0)]], bool _frontFacing [[front_facing]], float4 _fragCoord [[position]]) {
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Outputs _out;
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(void)_out;
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_out.sk_FragColor = _uniforms.dst.w == 0.0h ? _uniforms.src : half4(_soft_light_component_hh2h2(_uniforms.src.xw, _uniforms.dst.xw), _soft_light_component_hh2h2(_uniforms.src.yw, _uniforms.dst.yw), _soft_light_component_hh2h2(_uniforms.src.zw, _uniforms.dst.zw), _uniforms.src.w + (1.0h - _uniforms.src.w) * _uniforms.dst.w);
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return _out;
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}
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