132cfdd49d
This reverts commit 92748af1a5
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Reason for revert: SkSLCommaSideEffects_GPU crashing on Android
Original change's description:
> Inline functions of the form 'return (expr)' only.
>
> This drastically reduces the number of functions which we allow to be
> inlined. If this change does not hurt our performance, it will allow us
> to trivially remove hundreds of LOC. All current data leads us to
> believe that it may affect the Mali 400 but is highly unlikely to change
> results on any other device in the tree.
>
> More info: http://go/optimization-in-sksl-inliner
>
> Change-Id: Ia6b706742ce5407453e0e697b6c1f9201084c0e8
> Reviewed-on: https://skia-review.googlesource.com/c/skia/+/384858
> Auto-Submit: John Stiles <johnstiles@google.com>
> Commit-Queue: John Stiles <johnstiles@google.com>
> Reviewed-by: Brian Osman <brianosman@google.com>
> Reviewed-by: Ethan Nicholas <ethannicholas@google.com>
TBR=brianosman@google.com,ethannicholas@google.com,johnstiles@google.com
Change-Id: I6a670dacaa58fe3386ff50375ac6d1cac4fd7f2c
No-Presubmit: true
No-Tree-Checks: true
No-Try: true
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/385161
Reviewed-by: John Stiles <johnstiles@google.com>
Commit-Queue: John Stiles <johnstiles@google.com>
16 lines
425 B
GLSL
16 lines
425 B
GLSL
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out vec4 sk_FragColor;
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uniform vec4 testInputs;
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uniform vec4 colorBlack;
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uniform vec4 colorGreen;
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uniform vec4 colorRed;
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vec4 main() {
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vec4 _0_v = testInputs;
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ivec4 _1_i = ivec4(colorBlack);
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float _2_x = _0_v[_1_i.x];
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float _3_y = _0_v[_1_i.y];
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float _4_z = _0_v[_1_i.z];
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float _5_w = _0_v[_1_i.w];
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return vec4(_2_x, _3_y, _4_z, _5_w) == vec4(-1.25, -1.25, -1.25, 0.0) ? colorGreen : colorRed;
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}
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