skia2/tests/sksl/shared/SwizzleConstants.glsl
John Stiles 03467a53e6 Revert "Disable control-flow analysis in SkSL. (Performance experiment)"
This reverts commit 50b1b2b90d.

Reason for revert: ending experiment

Original change's description:
> Disable control-flow analysis in SkSL. (Performance experiment)
>
> This CL will be used to test for potential performance regressions (or
> improvements?) that we might incur by disabling this optimization pass.
>
> It will be reverted in ~1 day.
>
> Change-Id: I775cdb0c95df81fa25ebbd66e4ff01f64c660f68
> Bug: skia:11319
> Reviewed-on: https://skia-review.googlesource.com/c/skia/+/378456
> Commit-Queue: John Stiles <johnstiles@google.com>
> Reviewed-by: Brian Osman <brianosman@google.com>
> Reviewed-by: Ethan Nicholas <ethannicholas@google.com>

TBR=brianosman@google.com,ethannicholas@google.com,johnstiles@google.com

Change-Id: Ie385a82db237ff5651348d82b9651f8ba09375b9
No-Presubmit: true
No-Tree-Checks: true
No-Try: true
Bug: skia:11319
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/379581
Reviewed-by: John Stiles <johnstiles@google.com>
Commit-Queue: John Stiles <johnstiles@google.com>
2021-03-04 15:20:09 +00:00

35 lines
998 B
GLSL

out vec4 sk_FragColor;
uniform vec4 testInputs;
uniform vec4 colorGreen;
uniform vec4 colorRed;
vec4 main() {
vec4 v = testInputs;
v = vec4(v.x, 1.0, 1.0, 1.0);
v = vec4(v.xy, 1.0, 1.0);
v = vec4(v.x, 1.0, 1.0, 1.0);
v = vec4(0.0, v.y, 1.0, 1.0);
v = vec4(v.xyz, 1.0);
v = vec4(v.xy, 1.0, 1.0);
v = vec4(v.x, 0.0, v.z, 1.0);
v = vec4(v.x, 1.0, 0.0, 1.0);
v = vec4(1.0, v.yz, 1.0);
v = vec4(0.0, v.y, 1.0, 1.0);
v = vec4(1.0, 1.0, v.z, 1.0);
v = vec4(v.xyz, 1.0);
v = vec4(v.xy, 0.0, v.w);
v = vec4(v.xy, 1.0, 0.0);
v = vec4(v.x, 1.0, v.zw);
v = vec4(v.x, 0.0, v.z, 1.0);
v = vec4(v.x, 1.0, 1.0, v.w);
v = vec4(v.x, 1.0, 0.0, 1.0);
v = vec4(1.0, v.yzw);
v = vec4(0.0, v.yz, 1.0);
v = vec4(0.0, v.y, 1.0, v.w);
v = vec4(1.0, v.y, 1.0, 1.0);
v = vec4(0.0, 0.0, v.zw);
v = vec4(0.0, 0.0, v.z, 1.0);
v = vec4(0.0, 1.0, 1.0, v.w);
return v == vec4(0.0, 1.0, 1.0, 1.0) ? colorGreen : colorRed;
}