skia2/tests/PipeTest.cpp
scroggo@google.com 10dccde54a Make SkGPipe use SkBitmapHeap.
In the single process (or hypothetical cross process/shared address
space) mode, SkGPipe now uses SkBitmapHeap instead of SharedHeap.

Still need to use the shared heap for shaders as well as for cross
process.

TEST=PipeTest

Review URL: https://codereview.appspot.com/6461059

git-svn-id: http://skia.googlecode.com/svn/trunk@5008 2bbb7eff-a529-9590-31e7-b0007b416f81
2012-08-08 20:43:22 +00:00

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/*
* Copyright 2012 Google Inc.
*
* Use of this source code is governed by a BSD-style license that can be
* found in the LICENSE file.
*/
#include "SamplePipeControllers.h"
#include "SkBitmap.h"
#include "SkCanvas.h"
#include "SkGPipe.h"
#include "Test.h"
// Ensures that the pipe gracefully handles drawing an invalid bitmap.
static void testDrawingBadBitmap(skiatest::Reporter* reporter, SkCanvas* pipeCanvas) {
SkBitmap badBitmap;
badBitmap.setConfig(SkBitmap::kNo_Config, 5, 5);
pipeCanvas->drawBitmap(badBitmap, 0, 0);
}
static void test_pipeTests(skiatest::Reporter* reporter) {
SkBitmap bitmap;
bitmap.setConfig(SkBitmap::kARGB_8888_Config, 64, 64);
SkCanvas canvas(bitmap);
PipeController pipeController(&canvas);
SkGPipeWriter writer;
SkCanvas* pipeCanvas = writer.startRecording(&pipeController);
testDrawingBadBitmap(reporter, pipeCanvas);
writer.endRecording();
}
#include "TestClassDef.h"
DEFINE_TESTCLASS("PipeTest", PipeTestClass, test_pipeTests)