932f866987
Review URL: https://codereview.chromium.org/746243002
212 lines
6.8 KiB
C++
212 lines
6.8 KiB
C++
/*
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* Copyright 2014 Google Inc.
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*
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* Use of this source code is governed by a BSD-style license that can be
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* found in the LICENSE file.
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*/
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#ifndef GrGpuResourceRef_DEFINED
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#define GrGpuResourceRef_DEFINED
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#include "GrGpuResource.h"
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#include "GrRenderTarget.h"
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#include "GrTexture.h"
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#include "SkRefCnt.h"
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/**
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* This class is intended only for internal use in core Gr code.
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*
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* Class that wraps a resource referenced by a GrProgramElement or GrDrawState. It manages
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* converting refs to pending IO operations. It allows a resource ownership to be in three
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* states:
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* 1. Owns a single ref
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* 2. Owns a single ref and a pending IO operation (read, write, or read-write)
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* 3. Owns a single pending IO operation.
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*
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* It is legal to destroy the GrGpuResourceRef in any of these states. It starts in state
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* 1. Calling markPendingIO() converts it from state 1 to state 2. Calling removeRef() goes from
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* state 2 to state 3. Calling pendingIOComplete() moves from state 2 to state 1. There is no
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* valid way of going from state 3 back to 2 or 1.
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*
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* Like SkAutoTUnref, its constructor and setter adopt a ref from their caller.
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*
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* TODO: Once GrDODrawState no longer exists and therefore GrDrawState and GrOptDrawState no
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* longer share an instance of this class, attempt to make the resource owned by GrGpuResourceRef
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* only settable via the constructor.
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*/
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class GrGpuResourceRef : SkNoncopyable {
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public:
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SK_DECLARE_INST_COUNT_ROOT(GrGpuResourceRef);
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~GrGpuResourceRef();
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GrGpuResource* getResource() const { return fResource; }
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/** Does this object own a pending read or write on the resource it is wrapping. */
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bool ownsPendingIO() const { return fPendingIO; }
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/** Shortcut for calling setResource() with NULL. It cannot be called after markingPendingIO
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is called. */
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void reset();
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protected:
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GrGpuResourceRef();
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/** Adopts a ref from the caller. ioType expresses what type of IO operations will be marked as
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pending on the resource when markPendingIO is called. */
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GrGpuResourceRef(GrGpuResource*, GrIOType);
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/** Adopts a ref from the caller. ioType expresses what type of IO operations will be marked as
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pending on the resource when markPendingIO is called. */
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void setResource(GrGpuResource*, GrIOType);
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private:
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/** Called by owning GrProgramElement when the program element is first scheduled for
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execution. It can only be called once. */
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void markPendingIO() const;
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/** Called when the program element/draw state is no longer owned by GrDrawTarget-client code.
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This lets the cache know that the drawing code will no longer schedule additional reads or
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writes to the resource using the program element or draw state. It can only be called once.
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*/
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void removeRef() const;
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/** Called to indicate that the previous pending IO is complete. Useful when the owning object
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still has refs, so it is not about to destroy this GrGpuResourceRef, but its previously
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pending executions have been complete. Can only be called if removeRef() was not previously
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called. */
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void pendingIOComplete() const;
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friend class GrProgramElement;
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GrGpuResource* fResource;
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mutable bool fOwnRef;
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mutable bool fPendingIO;
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GrIOType fIOType;
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typedef SkNoncopyable INHERITED;
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};
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/**
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* Templated version of GrGpuResourceRef to enforce type safety.
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*/
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template <typename T> class GrTGpuResourceRef : public GrGpuResourceRef {
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public:
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GrTGpuResourceRef() {}
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/** Adopts a ref from the caller. ioType expresses what type of IO operations will be marked as
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pending on the resource when markPendingIO is called. */
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GrTGpuResourceRef(T* resource, GrIOType ioType) : INHERITED(resource, ioType) { }
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T* get() const { return static_cast<T*>(this->getResource()); }
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/** Adopts a ref from the caller. ioType expresses what type of IO operations will be marked as
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pending on the resource when markPendingIO is called. */
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void set(T* resource, GrIOType ioType) { this->setResource(resource, ioType); }
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private:
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typedef GrGpuResourceRef INHERITED;
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};
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// Specializations for GrTexture and GrRenderTarget because they use virtual inheritance.
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template<> class GrTGpuResourceRef<GrTexture> : public GrGpuResourceRef {
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public:
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GrTGpuResourceRef() {}
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GrTGpuResourceRef(GrTexture* texture, GrIOType ioType) : INHERITED(texture, ioType) { }
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GrTexture* get() const {
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GrSurface* surface = static_cast<GrSurface*>(this->getResource());
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if (surface) {
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return surface->asTexture();
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} else {
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return NULL;
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}
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}
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void set(GrTexture* texture, GrIOType ioType) { this->setResource(texture, ioType); }
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private:
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typedef GrGpuResourceRef INHERITED;
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};
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template<> class GrTGpuResourceRef<GrRenderTarget> : public GrGpuResourceRef {
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public:
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GrTGpuResourceRef() {}
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GrTGpuResourceRef(GrRenderTarget* rt, GrIOType ioType) : INHERITED(rt, ioType) { }
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GrRenderTarget* get() const {
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GrSurface* surface = static_cast<GrSurface*>(this->getResource());
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if (surface) {
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return surface->asRenderTarget();
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} else {
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return NULL;
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}
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}
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void set(GrRenderTarget* rt, GrIOType ioType) { this->setResource(rt, ioType); }
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private:
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typedef GrGpuResourceRef INHERITED;
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};
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/**
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* This is similar to GrTGpuResourceRef but can only be in the pending IO state. It never owns a
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* ref.
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*/
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template <typename T, GrIOType IO_TYPE> class GrPendingIOResource : SkNoncopyable {
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public:
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GrPendingIOResource(T* resource = NULL) : fResource(NULL) {
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this->reset(resource);
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}
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void reset(T* resource) {
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if (resource) {
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switch (IO_TYPE) {
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case kRead_GrIOType:
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resource->addPendingRead();
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break;
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case kWrite_GrIOType:
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resource->addPendingWrite();
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break;
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case kRW_GrIOType:
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resource->addPendingRead();
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resource->addPendingWrite();
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break;
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}
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}
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this->release();
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fResource = resource;
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}
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~GrPendingIOResource() {
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this->release();
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}
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operator bool() const { return SkToBool(fResource); }
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T* get() const { return fResource; }
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private:
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void release() {
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if (fResource) {
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switch (IO_TYPE) {
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case kRead_GrIOType:
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fResource->completedRead();
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break;
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case kWrite_GrIOType:
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fResource->completedWrite();
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break;
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case kRW_GrIOType:
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fResource->completedRead();
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fResource->completedWrite();
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break;
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}
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}
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}
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T* fResource;
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};
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#endif
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