skia2/include/effects/SkLayerRasterizer.h
djsollen@google.com 54924243c1 Cleanup code related to SkFlattenable::flatten()
The following changes were made by this CL:

1. Make flatten() a protected method as callers should use
   SkFlattenableWriteBuffer to flatten an object
2. Make flatten a const method (including subclasses)
3. Mark subclass implementation of flatten with SK_OVERRIDE
4. Ensure overridden flatten impls call their parent
5. Remove no-op implementations of flatten from subclasses

Additionally, if necessary the unflattening constructor was
also moved to the protected section of the subclasses
header if it was not already there.

git-svn-id: http://skia.googlecode.com/svn/trunk@3540 2bbb7eff-a529-9590-31e7-b0007b416f81
2012-03-29 15:18:04 +00:00

53 lines
1.4 KiB
C++

/*
* Copyright 2006 The Android Open Source Project
*
* Use of this source code is governed by a BSD-style license that can be
* found in the LICENSE file.
*/
#ifndef SkLayerRasterizer_DEFINED
#define SkLayerRasterizer_DEFINED
#include "SkRasterizer.h"
#include "SkDeque.h"
#include "SkScalar.h"
class SkPaint;
class SkLayerRasterizer : public SkRasterizer {
public:
SkLayerRasterizer();
virtual ~SkLayerRasterizer();
void addLayer(const SkPaint& paint) {
this->addLayer(paint, 0, 0);
}
/** Add a new layer (above any previous layers) to the rasterizer.
The layer will extract those fields that affect the mask from
the specified paint, but will not retain a reference to the paint
object itself, so it may be reused without danger of side-effects.
*/
void addLayer(const SkPaint& paint, SkScalar dx, SkScalar dy);
SK_DECLARE_PUBLIC_FLATTENABLE_DESERIALIZATION_PROCS(SkLayerRasterizer)
protected:
SkLayerRasterizer(SkFlattenableReadBuffer&);
virtual void flatten(SkFlattenableWriteBuffer&) const SK_OVERRIDE;
// override from SkRasterizer
virtual bool onRasterize(const SkPath& path, const SkMatrix& matrix,
const SkIRect* clipBounds,
SkMask* mask, SkMask::CreateMode mode);
private:
SkDeque fLayers;
typedef SkRasterizer INHERITED;
};
#endif