81aaa9d8c0
warning C4800: 'const uint8_t' : forcing value to bool 'true' or 'false' (performance warning) Review URL: http://codereview.appspot.com/79043 git-svn-id: http://skia.googlecode.com/svn/trunk@220 2bbb7eff-a529-9590-31e7-b0007b416f81
600 lines
24 KiB
C++
600 lines
24 KiB
C++
/*
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* Copyright (C) 2006 The Android Open Source Project
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*
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*/
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#ifndef SkPath_DEFINED
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#define SkPath_DEFINED
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#include "SkMatrix.h"
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#include "SkTDArray.h"
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class SkFlattenableReadBuffer;
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class SkFlattenableWriteBuffer;
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class SkAutoPathBoundsUpdate;
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class SkString;
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/** \class SkPath
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The SkPath class encapsulates compound (multiple contour) geometric paths
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consisting of straight line segments, quadratic curves, and cubic curves.
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*/
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class SkPath {
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public:
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SkPath();
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SkPath(const SkPath&);
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~SkPath();
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SkPath& operator=(const SkPath&);
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friend bool operator==(const SkPath&, const SkPath&);
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friend bool operator!=(const SkPath& a, const SkPath& b) {
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return !(a == b);
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}
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enum FillType {
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/** Specifies that "inside" is computed by a non-zero sum of signed
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edge crossings
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*/
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kWinding_FillType,
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/** Specifies that "inside" is computed by an odd number of edge
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crossings
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*/
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kEvenOdd_FillType,
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/** Same as Winding, but draws outside of the path, rather than inside
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*/
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kInverseWinding_FillType,
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/** Same as EvenOdd, but draws outside of the path, rather than inside
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*/
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kInverseEvenOdd_FillType
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};
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/** Return the path's fill type. This is used to define how "inside" is
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computed. The default value is kWinding_FillType.
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@return the path's fill type
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*/
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FillType getFillType() const { return (FillType)fFillType; }
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/** Set the path's fill type. This is used to define how "inside" is
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computed. The default value is kWinding_FillType.
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@param ft The new fill type for this path
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*/
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void setFillType(FillType ft) { fFillType = SkToU8(ft); }
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/** Returns true if the filltype is one of the Inverse variants */
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bool isInverseFillType() const { return (fFillType & 2) != 0; }
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/** Toggle between inverse and normal filltypes. This reverse the return
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value of isInverseFillType()
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*/
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void toggleInverseFillType() { fFillType ^= 2; }
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/** Returns true if the path is flagged as being convex. This is not a
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confirmed by any analysis, it is just the value set earlier.
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*/
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bool isConvex() const { return fIsConvex != 0; }
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/** Set the isConvex flag to true or false. Convex paths may draw faster if
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this flag is set, though setting this to true on a path that is in fact
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not convex can give undefined results when drawn. Paths default to
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isConvex == false
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*/
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void setIsConvex(bool isConvex) { fIsConvex = (isConvex != 0); }
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/** Clear any lines and curves from the path, making it empty. This frees up
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internal storage associated with those segments.
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This does NOT change the fill-type setting nor isConvex
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*/
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void reset();
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/** Similar to reset(), in that all lines and curves are removed from the
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path. However, any internal storage for those lines/curves is retained,
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making reuse of the path potentially faster.
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This does NOT change the fill-type setting nor isConvex
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*/
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void rewind();
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/** Returns true if the path is empty (contains no lines or curves)
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@return true if the path is empty (contains no lines or curves)
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*/
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bool isEmpty() const;
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/** Returns true if the path specifies a rectangle. If so, and if rect is
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not null, set rect to the bounds of the path. If the path does not
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specify a rectangle, return false and ignore rect.
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@param rect If not null, returns the bounds of the path if it specifies
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a rectangle
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@return true if the path specifies a rectangle
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*/
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bool isRect(SkRect* rect) const;
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/** Returns the number of points in the path. Up to max points are copied.
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@param points If not null, receives up to max points
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@param max The maximum number of points to copy into points
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@return the actual number of points in the path
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*/
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int getPoints(SkPoint points[], int max) const;
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//! Swap contents of this and other. Guaranteed not to throw
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void swap(SkPath& other);
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/** Returns the bounds of the path's points. If the path contains 0 or 1
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points, the bounds is set to (0,0,0,0), and isEmpty() will return true.
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Note: this bounds may be larger than the actual shape, since curves
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do not extend as far as their control points.
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*/
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const SkRect& getBounds() const {
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if (fBoundsIsDirty) {
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this->computeBounds();
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}
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return fBounds;
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}
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/** Calling this will, if the internal cache of the bounds is out of date,
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update it so that subsequent calls to getBounds will be instanteous.
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This also means that any copies or simple transformations of the path
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will inherit the cached bounds.
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*/
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void updateBoundsCache() const {
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// for now, just calling getBounds() is sufficient
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this->getBounds();
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}
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// Construction methods
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/** Hint to the path to prepare for adding more points. This can allow the
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path to more efficiently grow its storage.
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@param extraPtCount The number of extra points the path should
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preallocate for.
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*/
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void incReserve(unsigned extraPtCount);
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/** Set the beginning of the next contour to the point (x,y).
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@param x The x-coordinate of the start of a new contour
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@param y The y-coordinate of the start of a new contour
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*/
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void moveTo(SkScalar x, SkScalar y);
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/** Set the beginning of the next contour to the point
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@param p The start of a new contour
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*/
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void moveTo(const SkPoint& p) {
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this->moveTo(p.fX, p.fY);
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}
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/** Set the beginning of the next contour relative to the last point on the
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previous contour. If there is no previous contour, this is treated the
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same as moveTo().
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@param dx The amount to add to the x-coordinate of the end of the
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previous contour, to specify the start of a new contour
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@param dy The amount to add to the y-coordinate of the end of the
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previous contour, to specify the start of a new contour
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*/
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void rMoveTo(SkScalar dx, SkScalar dy);
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/** Add a line from the last point to the specified point (x,y). If no
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moveTo() call has been made for this contour, the first point is
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automatically set to (0,0).
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@param x The x-coordinate of the end of a line
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@param y The y-coordinate of the end of a line
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*/
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void lineTo(SkScalar x, SkScalar y);
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/** Add a line from the last point to the specified point. If no moveTo()
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call has been made for this contour, the first point is automatically
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set to (0,0).
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@param p The end of a line
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*/
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void lineTo(const SkPoint& p) {
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this->lineTo(p.fX, p.fY);
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}
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/** Same as lineTo, but the coordinates are considered relative to the last
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point on this contour. If there is no previous point, then a moveTo(0,0)
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is inserted automatically.
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@param dx The amount to add to the x-coordinate of the previous point
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on this contour, to specify a line
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@param dy The amount to add to the y-coordinate of the previous point
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on this contour, to specify a line
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*/
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void rLineTo(SkScalar dx, SkScalar dy);
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/** Add a quadratic bezier from the last point, approaching control point
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(x1,y1), and ending at (x2,y2). If no moveTo() call has been made for
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this contour, the first point is automatically set to (0,0).
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@param x1 The x-coordinate of the control point on a quadratic curve
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@param y1 The y-coordinate of the control point on a quadratic curve
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@param x2 The x-coordinate of the end point on a quadratic curve
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@param y2 The y-coordinate of the end point on a quadratic curve
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*/
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void quadTo(SkScalar x1, SkScalar y1, SkScalar x2, SkScalar y2);
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/** Add a quadratic bezier from the last point, approaching control point
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p1, and ending at p2. If no moveTo() call has been made for this
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contour, the first point is automatically set to (0,0).
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@param p1 The control point on a quadratic curve
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@param p2 The end point on a quadratic curve
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*/
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void quadTo(const SkPoint& p1, const SkPoint& p2) {
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this->quadTo(p1.fX, p1.fY, p2.fX, p2.fY);
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}
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/** Same as quadTo, but the coordinates are considered relative to the last
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point on this contour. If there is no previous point, then a moveTo(0,0)
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is inserted automatically.
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@param dx1 The amount to add to the x-coordinate of the last point on
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this contour, to specify the control point of a quadratic curve
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@param dy1 The amount to add to the y-coordinate of the last point on
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this contour, to specify the control point of a quadratic curve
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@param dx2 The amount to add to the x-coordinate of the last point on
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this contour, to specify the end point of a quadratic curve
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@param dy2 The amount to add to the y-coordinate of the last point on
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this contour, to specify the end point of a quadratic curve
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*/
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void rQuadTo(SkScalar dx1, SkScalar dy1, SkScalar dx2, SkScalar dy2);
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/** Add a cubic bezier from the last point, approaching control points
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(x1,y1) and (x2,y2), and ending at (x3,y3). If no moveTo() call has been
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made for this contour, the first point is automatically set to (0,0).
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@param x1 The x-coordinate of the 1st control point on a cubic curve
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@param y1 The y-coordinate of the 1st control point on a cubic curve
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@param x2 The x-coordinate of the 2nd control point on a cubic curve
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@param y2 The y-coordinate of the 2nd control point on a cubic curve
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@param x3 The x-coordinate of the end point on a cubic curve
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@param y3 The y-coordinate of the end point on a cubic curve
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*/
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void cubicTo(SkScalar x1, SkScalar y1, SkScalar x2, SkScalar y2,
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SkScalar x3, SkScalar y3);
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/** Add a cubic bezier from the last point, approaching control points p1
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and p2, and ending at p3. If no moveTo() call has been made for this
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contour, the first point is automatically set to (0,0).
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@param p1 The 1st control point on a cubic curve
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@param p2 The 2nd control point on a cubic curve
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@param p3 The end point on a cubic curve
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*/
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void cubicTo(const SkPoint& p1, const SkPoint& p2, const SkPoint& p3) {
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this->cubicTo(p1.fX, p1.fY, p2.fX, p2.fY, p3.fX, p3.fY);
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}
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/** Same as cubicTo, but the coordinates are considered relative to the
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current point on this contour. If there is no previous point, then a
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moveTo(0,0) is inserted automatically.
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@param dx1 The amount to add to the x-coordinate of the last point on
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this contour, to specify the 1st control point of a cubic curve
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@param dy1 The amount to add to the y-coordinate of the last point on
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this contour, to specify the 1st control point of a cubic curve
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@param dx2 The amount to add to the x-coordinate of the last point on
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this contour, to specify the 2nd control point of a cubic curve
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@param dy2 The amount to add to the y-coordinate of the last point on
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this contour, to specify the 2nd control point of a cubic curve
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@param dx3 The amount to add to the x-coordinate of the last point on
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this contour, to specify the end point of a cubic curve
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@param dy3 The amount to add to the y-coordinate of the last point on
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this contour, to specify the end point of a cubic curve
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*/
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void rCubicTo(SkScalar x1, SkScalar y1, SkScalar x2, SkScalar y2,
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SkScalar x3, SkScalar y3);
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/** Append the specified arc to the path as a new contour. If the start of
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the path is different from the path's current last point, then an
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automatic lineTo() is added to connect the current contour to the start
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of the arc. However, if the path is empty, then we call moveTo() with
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the first point of the arc. The sweep angle is treated mod 360.
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@param oval The bounding oval defining the shape and size of the arc
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@param startAngle Starting angle (in degrees) where the arc begins
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@param sweepAngle Sweep angle (in degrees) measured clockwise. This is
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treated mod 360.
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@param forceMoveTo If true, always begin a new contour with the arc
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*/
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void arcTo(const SkRect& oval, SkScalar startAngle, SkScalar sweepAngle,
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bool forceMoveTo);
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/** Append a line and arc to the current path. This is the same as the
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PostScript call "arct".
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*/
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void arcTo(SkScalar x1, SkScalar y1, SkScalar x2, SkScalar y2,
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SkScalar radius);
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/** Append a line and arc to the current path. This is the same as the
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PostScript call "arct".
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*/
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void arcTo(const SkPoint p1, const SkPoint p2, SkScalar radius) {
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this->arcTo(p1.fX, p1.fY, p2.fX, p2.fY, radius);
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}
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/** Close the current contour. If the current point is not equal to the
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first point of the contour, a line segment is automatically added.
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*/
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void close();
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enum Direction {
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/** clockwise direction for adding closed contours */
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kCW_Direction,
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/** counter-clockwise direction for adding closed contours */
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kCCW_Direction
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};
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/** Add a closed rectangle contour to the path
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@param rect The rectangle to add as a closed contour to the path
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@param dir The direction to wind the rectangle's contour
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*/
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void addRect(const SkRect& rect, Direction dir = kCW_Direction);
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/** Add a closed rectangle contour to the path
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@param left The left side of a rectangle to add as a closed contour
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to the path
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@param top The top of a rectangle to add as a closed contour to the
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path
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@param right The right side of a rectangle to add as a closed contour
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to the path
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@param bottom The bottom of a rectangle to add as a closed contour to
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the path
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@param dir The direction to wind the rectangle's contour
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*/
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void addRect(SkScalar left, SkScalar top, SkScalar right, SkScalar bottom,
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Direction dir = kCW_Direction);
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/** Add a closed oval contour to the path
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@param oval The bounding oval to add as a closed contour to the path
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@param dir The direction to wind the oval's contour
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*/
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void addOval(const SkRect& oval, Direction dir = kCW_Direction);
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/** Add a closed circle contour to the path
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@param x The x-coordinate of the center of a circle to add as a
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closed contour to the path
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@param y The y-coordinate of the center of a circle to add as a
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closed contour to the path
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@param radius The radius of a circle to add as a closed contour to the
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path
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@param dir The direction to wind the circle's contour
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*/
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void addCircle(SkScalar x, SkScalar y, SkScalar radius,
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Direction dir = kCW_Direction);
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/** Add the specified arc to the path as a new contour.
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@param oval The bounds of oval used to define the size of the arc
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@param startAngle Starting angle (in degrees) where the arc begins
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@param sweepAngle Sweep angle (in degrees) measured clockwise
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*/
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void addArc(const SkRect& oval, SkScalar startAngle, SkScalar sweepAngle);
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/** Add a closed round-rectangle contour to the path
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@param rect The bounds of a round-rectangle to add as a closed contour
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@param rx The x-radius of the rounded corners on the round-rectangle
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@param ry The y-radius of the rounded corners on the round-rectangle
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@param dir The direction to wind the round-rectangle's contour
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*/
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void addRoundRect(const SkRect& rect, SkScalar rx, SkScalar ry,
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Direction dir = kCW_Direction);
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/** Add a closed round-rectangle contour to the path. Each corner receives
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two radius values [X, Y]. The corners are ordered top-left, top-right,
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bottom-right, bottom-left.
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@param rect The bounds of a round-rectangle to add as a closed contour
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@param radii Array of 8 scalars, 4 [X,Y] pairs for each corner
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@param dir The direction to wind the round-rectangle's contour
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*/
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void addRoundRect(const SkRect& rect, const SkScalar radii[],
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Direction dir = kCW_Direction);
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/** Add a copy of src to the path, offset by (dx,dy)
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@param src The path to add as a new contour
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@param dx The amount to translate the path in X as it is added
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@param dx The amount to translate the path in Y as it is added
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*/
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void addPath(const SkPath& src, SkScalar dx, SkScalar dy);
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/** Add a copy of src to the path
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*/
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void addPath(const SkPath& src) {
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SkMatrix m;
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m.reset();
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this->addPath(src, m);
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}
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/** Add a copy of src to the path, transformed by matrix
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@param src The path to add as a new contour
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*/
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void addPath(const SkPath& src, const SkMatrix& matrix);
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/** Offset the path by (dx,dy), returning true on success
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@param dx The amount in the X direction to offset the entire path
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@param dy The amount in the Y direction to offset the entire path
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@param dst The translated path is written here
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*/
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void offset(SkScalar dx, SkScalar dy, SkPath* dst) const;
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/** Offset the path by (dx,dy), returning true on success
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@param dx The amount in the X direction to offset the entire path
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@param dy The amount in the Y direction to offset the entire path
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*/
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void offset(SkScalar dx, SkScalar dy) {
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this->offset(dx, dy, this);
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}
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/** Transform the points in this path by matrix, and write the answer into
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dst.
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@param matrix The matrix to apply to the path
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@param dst The transformed path is written here
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*/
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void transform(const SkMatrix& matrix, SkPath* dst) const;
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/** Transform the points in this path by matrix
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@param matrix The matrix to apply to the path
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*/
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void transform(const SkMatrix& matrix) {
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this->transform(matrix, this);
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}
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/** Return the last point on the path. If no points have been added, (0,0)
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is returned.
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@param lastPt The last point on the path is returned here
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*/
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void getLastPt(SkPoint* lastPt) const;
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/** Set the last point on the path. If no points have been added,
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moveTo(x,y) is automatically called.
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@param x The new x-coordinate for the last point
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@param y The new y-coordinate for the last point
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*/
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void setLastPt(SkScalar x, SkScalar y);
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/** Set the last point on the path. If no points have been added, moveTo(p)
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is automatically called.
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@param p The new location for the last point
|
|
*/
|
|
void setLastPt(const SkPoint& p) {
|
|
this->setLastPt(p.fX, p.fY);
|
|
}
|
|
|
|
enum Verb {
|
|
kMove_Verb, //!< iter.next returns 1 point
|
|
kLine_Verb, //!< iter.next returns 2 points
|
|
kQuad_Verb, //!< iter.next returns 3 points
|
|
kCubic_Verb, //!< iter.next returns 4 points
|
|
kClose_Verb, //!< iter.next returns 1 point (the last point)
|
|
kDone_Verb //!< iter.next returns 0 points
|
|
};
|
|
|
|
/** Iterate through all of the segments (lines, quadratics, cubics) of
|
|
each contours in a path.
|
|
*/
|
|
class Iter {
|
|
public:
|
|
Iter();
|
|
Iter(const SkPath&, bool forceClose);
|
|
|
|
void setPath(const SkPath&, bool forceClose);
|
|
|
|
/** Return the next verb in this iteration of the path. When all
|
|
segments have been visited, return kDone_Verb.
|
|
|
|
@param pts The points representing the current verb and/or segment
|
|
@return The verb for the current segment
|
|
*/
|
|
Verb next(SkPoint pts[4]);
|
|
|
|
/** If next() returns kLine_Verb, then this query returns true if the
|
|
line was the result of a close() command (i.e. the end point is the
|
|
initial moveto for this contour). If next() returned a different
|
|
verb, this returns an undefined value.
|
|
|
|
@return If the last call to next() returned kLine_Verb, return true
|
|
if it was the result of an explicit close command.
|
|
*/
|
|
bool isCloseLine() const { return SkToBool(fCloseLine); }
|
|
|
|
/** Returns true if the current contour is closed (has a kClose_Verb)
|
|
@return true if the current contour is closed (has a kClose_Verb)
|
|
*/
|
|
bool isClosedContour() const;
|
|
|
|
private:
|
|
const SkPoint* fPts;
|
|
const uint8_t* fVerbs;
|
|
const uint8_t* fVerbStop;
|
|
SkPoint fMoveTo;
|
|
SkPoint fLastPt;
|
|
SkBool8 fForceClose;
|
|
SkBool8 fNeedClose;
|
|
SkBool8 fNeedMoveTo;
|
|
SkBool8 fCloseLine;
|
|
|
|
bool cons_moveTo(SkPoint pts[1]);
|
|
Verb autoClose(SkPoint pts[2]);
|
|
};
|
|
|
|
#ifdef SK_DEBUG
|
|
/** @cond UNIT_TEST */
|
|
void dump(bool forceClose, const char title[] = NULL) const;
|
|
/** @endcond */
|
|
#endif
|
|
|
|
void flatten(SkFlattenableWriteBuffer&) const;
|
|
void unflatten(SkFlattenableReadBuffer&);
|
|
|
|
/** Subdivide the path so that no segment is longer that dist.
|
|
If bendLines is true, then turn all line segments into curves.
|
|
If dst == null, then the original path itself is modified (not const!)
|
|
*/
|
|
void subdivide(SkScalar dist, bool bendLines, SkPath* dst = NULL) const;
|
|
|
|
SkDEBUGCODE(void validate() const;)
|
|
|
|
private:
|
|
SkTDArray<SkPoint> fPts;
|
|
SkTDArray<uint8_t> fVerbs;
|
|
mutable SkRect fBounds;
|
|
mutable uint8_t fBoundsIsDirty;
|
|
uint8_t fFillType;
|
|
uint8_t fIsConvex;
|
|
|
|
// called, if dirty, by getBounds()
|
|
void computeBounds() const;
|
|
|
|
friend class Iter;
|
|
void cons_moveto();
|
|
|
|
friend class SkPathStroker;
|
|
/* Append the first contour of path, ignoring path's initial point. If no
|
|
moveTo() call has been made for this contour, the first point is
|
|
automatically set to (0,0).
|
|
*/
|
|
void pathTo(const SkPath& path);
|
|
|
|
/* Append, in reverse order, the first contour of path, ignoring path's
|
|
last point. If no moveTo() call has been made for this contour, the
|
|
first point is automatically set to (0,0).
|
|
*/
|
|
void reversePathTo(const SkPath&);
|
|
|
|
friend const SkPoint* sk_get_path_points(const SkPath&, int index);
|
|
friend class SkAutoPathBoundsUpdate;
|
|
};
|
|
|
|
#endif
|
|
|