skia2/dm/DMReplayTask.h
commit-bot@chromium.org 66bb3d1f5e DM: duh, don't calculate digests unless we're going to look at them.
This doesn't cut the runtime significantly (~6s either way) but it does cut the CPU time down from ~10s to ~6s.

BUG=
R=bungeman@google.com

Author: mtklein@google.com

Review URL: https://codereview.chromium.org/27476007

git-svn-id: http://skia.googlecode.com/svn/trunk@11826 2bbb7eff-a529-9590-31e7-b0007b416f81
2013-10-16 19:13:38 +00:00

39 lines
898 B
C++

#ifndef DMReplayTask_DEFINED
#define DMReplayTask_DEFINED
#include "DMReporter.h"
#include "DMTask.h"
#include "DMTaskRunner.h"
#include "SkBitmap.h"
#include "SkString.h"
#include "SkTemplates.h"
#include "gm.h"
#include "gm_expectations.h"
// Records a GM through an SkPicture, draws it, and compares against the reference bitmap.
namespace DM {
class ReplayTask : public Task {
public:
ReplayTask(const char* name,
const Task& parent,
skiagm::GM*,
SkBitmap reference);
virtual void draw() SK_OVERRIDE;
virtual bool usesGpu() const SK_OVERRIDE { return false; }
virtual bool shouldSkip() const SK_OVERRIDE;
virtual SkString name() const SK_OVERRIDE { return fName; }
private:
const SkString fName;
SkAutoTDelete<skiagm::GM> fGM;
const SkBitmap fReference;
};
} // namespace DM
#endif // DMReplayTask_DEFINED