e8b5a73b56
I ran into an issue in an upcoming CL which generated a particularly ugly switch statement: switch (x) { default: discard;} So I cleaned this up, and while resolving this issue, managed to improve a bunch of existing codegen as well. The formatting change has been split out to a separate CL since it impacts so many golden outputs. Change-Id: I7a6be29903c47560dcc7f6acd3ef15fd0c5c3c50 Reviewed-on: https://skia-review.googlesource.com/c/skia/+/384179 Commit-Queue: John Stiles <johnstiles@google.com> Auto-Submit: John Stiles <johnstiles@google.com> Reviewed-by: Ethan Nicholas <ethannicholas@google.com>
9 lines
192 B
GLSL
9 lines
192 B
GLSL
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out vec4 sk_FragColor;
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in vec4 src;
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in vec4 dst;
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void main() {
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sk_FragColor = src == vec4(0.0) ? vec4(0.0) : src * dst.w;
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sk_FragColor = dst == vec4(0.0) ? vec4(0.0) : dst * src.w;
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}
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