skia2/modules/particles/include/SkParticleAffector.h
Brian Osman 125daa4d1a Refactor and further generalization of particle model
- Collapsed the per-particle data into a single struct, and
  use that to communicate with drawables, too. Let the drawables
  manage allocation of xforms, colors, etc. Helpful for non-atlas
  drawables, and just to keep the effect code simpler.
- Having all of the params in a single struct allows us to move
  the remaining animated behaviors into affectors (color/frame).
- Added SkColorCurve, which works like SkCurve for SkColor4f.
  Use that to create a color affector (rather than simple
  start/end colors in the effect params).
- Also put the stable random in SkParticleState. This is going
  to be necessary if/when we change affectors to operate on all
  particles (rather than one at a time). Still need to move t
  value into the particle struct (or eval it from the lifetime
  params on demand).

Change-Id: Icf39116acbfd5d6e8eb91e9affbd8898d106211d
Reviewed-on: https://skia-review.googlesource.com/c/193473
Reviewed-by: Brian Osman <brianosman@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
2019-02-20 18:01:00 +00:00

41 lines
1.3 KiB
C++

/*
* Copyright 2019 Google LLC
*
* Use of this source code is governed by a BSD-style license that can be
* found in the LICENSE file.
*/
#ifndef SkParticleAffector_DEFINED
#define SkParticleAffector_DEFINED
#include "SkReflected.h"
#include "SkPoint.h"
struct SkColorCurve;
struct SkCurve;
struct SkParticleState;
struct SkParticleUpdateParams;
class SkParticleAffector : public SkReflected {
public:
REFLECTED_ABSTRACT(SkParticleAffector, SkReflected)
virtual void apply(SkParticleUpdateParams& params, SkParticleState& ps) = 0;
static void RegisterAffectorTypes();
static sk_sp<SkParticleAffector> MakeLinearVelocity(const SkCurve& angle,
const SkCurve& strength,
bool force);
static sk_sp<SkParticleAffector> MakePointForce(SkPoint point, SkScalar constant,
SkScalar invSquare);
static sk_sp<SkParticleAffector> MakeOrientAlongVelocity();
static sk_sp<SkParticleAffector> MakeSize(const SkCurve& curve);
static sk_sp<SkParticleAffector> MakeFrame(const SkCurve& curve);
static sk_sp<SkParticleAffector> MakeColor(const SkColorCurve& curve);
};
#endif // SkParticleAffector_DEFINED