60c774db3e
Mostly plumbing, plus some minimal testing to make sure that the platform APIs don't explode. I plan to add testing of SkCrossContextImageData using this, which should verify that textures are actually shared. Also found a factory and some related code in the CommandBuffer test context that was totally unused. BUG=skia: Change-Id: I05bbc22c4d1ef946b702a5cc7f67788785219c62 Reviewed-on: https://skia-review.googlesource.com/8808 Reviewed-by: Brian Salomon <bsalomon@google.com> Commit-Queue: Brian Osman <brianosman@google.com> |
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DebugGLTestContext.cpp | ||
DebugGLTestContext.h | ||
GrBufferObj.cpp | ||
GrBufferObj.h | ||
GrFakeRefObj.h | ||
GrFBBindableObj.h | ||
GrFrameBufferObj.cpp | ||
GrFrameBufferObj.h | ||
GrProgramObj.cpp | ||
GrProgramObj.h | ||
GrRenderBufferObj.h | ||
GrShaderObj.cpp | ||
GrShaderObj.h | ||
GrTextureObj.cpp | ||
GrTextureObj.h | ||
GrTextureUnitObj.cpp | ||
GrTextureUnitObj.h | ||
GrVertexArrayObj.h |