60c774db3e
Mostly plumbing, plus some minimal testing to make sure that the platform APIs don't explode. I plan to add testing of SkCrossContextImageData using this, which should verify that textures are actually shared. Also found a factory and some related code in the CommandBuffer test context that was totally unused. BUG=skia: Change-Id: I05bbc22c4d1ef946b702a5cc7f67788785219c62 Reviewed-on: https://skia-review.googlesource.com/8808 Reviewed-by: Brian Salomon <bsalomon@google.com> Commit-Queue: Brian Osman <brianosman@google.com>
45 lines
1.1 KiB
C++
45 lines
1.1 KiB
C++
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/*
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* Copyright 2011 Google Inc.
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*
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* Use of this source code is governed by a BSD-style license that can be
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* found in the LICENSE file.
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*/
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#include "NullGLTestContext.h"
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#include "gl/GrGLTestInterface.h"
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#include "gl/GrGLDefines.h"
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#include "gl/GrGLInterface.h"
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#include "gl/GrGLTypes.h"
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#include "SkMutex.h"
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#include "SkTDArray.h"
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namespace {
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class NullGLContext : public sk_gpu_test::GLTestContext {
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public:
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NullGLContext(bool enableNVPR) { this->init(GrGLCreateNullInterface(enableNVPR)); }
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~NullGLContext() override { this->teardown(); }
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private:
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void onPlatformMakeCurrent() const override {}
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void onPlatformSwapBuffers() const override {}
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GrGLFuncPtr onPlatformGetProcAddress(const char*) const override { return nullptr; }
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};
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} // anonymous namespace
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namespace sk_gpu_test {
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GLTestContext* CreateNullGLTestContext(bool enableNVPR, GLTestContext* shareContext) {
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if (shareContext) {
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return nullptr;
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}
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GLTestContext* ctx = new NullGLContext(enableNVPR);
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if (ctx->isValid()) {
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return ctx;
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}
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delete ctx;
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return nullptr;
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}
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} // namespace sk_gpu_test
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