145dbcd165
Replace with std::unique_ptr. Change-Id: I5806cfbb30515fcb20e5e66ce13fb5f3b8728176 Reviewed-on: https://skia-review.googlesource.com/4381 Commit-Queue: Ben Wagner <bungeman@google.com> Reviewed-by: Mike Klein <mtklein@chromium.org>
70 lines
2.1 KiB
C++
70 lines
2.1 KiB
C++
/*
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* Copyright 2015 Google Inc.
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*
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* Use of this source code is governed by a BSD-style license that can be
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* found in the LICENSE file.
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*/
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#include "DMSrcSink.h"
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#include "DMSrcSinkAndroid.h"
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#include "SkAndroidSDKCanvas.h"
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#include "SkCanvas.h"
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#include "SkiaCanvasProxy.h"
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#include "SkStream.h"
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#include <utils/TestWindowContext.h>
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/* These functions are only compiled in the Android Framework. */
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namespace DM {
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Error HWUISink::draw(const Src& src, SkBitmap* dst, SkWStream*, SkString*) const {
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android::uirenderer::TestWindowContext renderer;
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renderer.initialize(src.size().width(), src.size().height());
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SkCanvas* canvas = renderer.prepareToDraw();
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Error err = src.draw(canvas);
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if (!err.isEmpty()) {
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return err;
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}
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renderer.finishDrawing();
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renderer.fence();
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renderer.capturePixels(dst);
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return "";
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}
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/*~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~*/
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ViaAndroidSDK::ViaAndroidSDK(Sink* sink) : fSink(sink) { }
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Error ViaAndroidSDK::draw(const Src& src,
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SkBitmap* bitmap,
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SkWStream* stream,
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SkString* log) const {
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struct ProxySrc : public Src {
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const Src& fSrc;
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ProxySrc(const Src& src)
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: fSrc(src) {}
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Error draw(SkCanvas* canvas) const override {
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// Pass through HWUI's upper layers to get operational transforms
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std::unique_ptr<android::Canvas> ac(android::Canvas::create_canvas(canvas));
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SkAutoTUnref<android::uirenderer::SkiaCanvasProxy> scProxy
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(new android::uirenderer::SkiaCanvasProxy(ac.get()));
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// Pass through another proxy to get paint transforms
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SkAndroidSDKCanvas fc;
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fc.reset(scProxy);
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fSrc.draw(&fc);
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return "";
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}
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SkISize size() const override { return fSrc.size(); }
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Name name() const override { sk_throw(); return ""; }
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} proxy(src);
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return fSink->draw(proxy, bitmap, stream, log);
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}
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} // namespace DM
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