skia2/tools/sk_app/android
Brian Osman 294fe29581 Remove some linear-blending sRGB logic from sk_app
Leftover logic from when viewer tried to use an sRGB FBO0
when rendering to a surface with a color space attached.

Most of this had already been removed, found a few more bits.

Change-Id: I998a541f75ecc184d218d02e24ab57657e096f22
Reviewed-on: https://skia-review.googlesource.com/139764
Auto-Submit: Brian Osman <brianosman@google.com>
Commit-Queue: Mike Klein <mtklein@chromium.org>
Reviewed-by: Mike Klein <mtklein@chromium.org>
2018-07-09 15:22:17 +00:00
..
GLWindowContext_android.cpp Remove some linear-blending sRGB logic from sk_app 2018-07-09 15:22:17 +00:00
main_android.cpp Remove SampleApp and convert HelloWorld to sk_app 2017-11-21 18:37:19 +00:00
RasterWindowContext_android.cpp Remove SampleApp and convert HelloWorld to sk_app 2017-11-21 18:37:19 +00:00
surface_glue_android.cpp Revert "Revert "SkTypes: extract SkTo"" 2018-06-14 14:55:17 +00:00
surface_glue_android.h Remove SampleApp and convert HelloWorld to sk_app 2017-11-21 18:37:19 +00:00
VulkanWindowContext_android.cpp Remove SampleApp and convert HelloWorld to sk_app 2017-11-21 18:37:19 +00:00
Window_android.cpp Remove SampleApp and convert HelloWorld to sk_app 2017-11-21 18:37:19 +00:00
Window_android.h Remove SampleApp and convert HelloWorld to sk_app 2017-11-21 18:37:19 +00:00
WindowContextFactory_android.h Remove SampleApp and convert HelloWorld to sk_app 2017-11-21 18:37:19 +00:00