skia2/gm/poly2poly.cpp
commit-bot@chromium.org a90c680386 Turn on quilt mode in DM.
- Rename TileGrid -> Quilt to avoid the name overload.
  - Tag all failing GMs with kSkipTiled_Flag.

You may be wondering, do any GMs pass?  Yes, some do!  And that trends towards all of them as we increase --quiltTile.

Two GMs only fail in --quilt mode in 565.  Otherwise all GMs which fail are skipped, and those which don't fail aren't. (The 8888 variants of those two GMs are skipped even though they pass.)

BUG=skia:2477
R=reed@google.com, mtklein@google.com

Author: mtklein@chromium.org

Review URL: https://codereview.chromium.org/256373002

git-svn-id: http://skia.googlecode.com/svn/trunk@14457 2bbb7eff-a529-9590-31e7-b0007b416f81
2014-04-30 13:20:45 +00:00

276 lines
7.2 KiB
C++

/*
* Copyright 2011 Google Inc.
*
* Use of this source code is governed by a BSD-style license that can be
* found in the LICENSE file.
*/
#include "gm.h"
class SkJSCanvas {
public:
SkJSCanvas(SkCanvas* target);
~SkJSCanvas();
void save();
void restore();
double lineWidth;
void setLineWidth(double);
void beginPath();
void moveTo(double x, double y);
void lineTo(double x, double y);
void closePath();
void fill();
void stroke();
void fillText(const char text[], double x, double y);
private:
SkCanvas* fTarget;
SkPaint fFillPaint;
SkPaint fStrokePaint;
SkPath fPath;
};
SkJSCanvas::SkJSCanvas(SkCanvas* target) : fTarget(target) {
fFillPaint.setAntiAlias(true);
fStrokePaint.setAntiAlias(true);
fStrokePaint.setStyle(SkPaint::kStroke_Style);
fStrokePaint.setStrokeWidth(SK_Scalar1);
}
SkJSCanvas::~SkJSCanvas() {}
void SkJSCanvas::save() { fTarget->save(); }
void SkJSCanvas::restore() { fTarget->restore(); }
void SkJSCanvas::beginPath() { fPath.reset(); }
void SkJSCanvas::moveTo(double x, double y) {
fPath.moveTo(SkDoubleToScalar(x), SkDoubleToScalar(y));
}
void SkJSCanvas::lineTo(double x, double y) {
fPath.lineTo(SkDoubleToScalar(x), SkDoubleToScalar(y));
}
void SkJSCanvas::closePath() { fPath.close(); }
void SkJSCanvas::fill() {
fTarget->drawPath(fPath, fFillPaint);
}
void SkJSCanvas::stroke() {
fStrokePaint.setStrokeWidth(SkDoubleToScalar(lineWidth));
fTarget->drawPath(fPath, fStrokePaint);
}
void SkJSCanvas::fillText(const char text[], double x, double y) {
fTarget->drawText(text, strlen(text),
SkDoubleToScalar(x), SkDoubleToScalar(y), fFillPaint);
}
///////////////////////////////////////////////////////////////////////////////
static void dump(const SkPath& path) {
const SkRect& r = path.getBounds();
SkDebugf("isEmpty %d, bounds [%g %g %g %g]\n", path.isEmpty(),
r.fLeft, r.fTop, r.fRight, r.fBottom);
}
static void test_stroke(SkCanvas* canvas) {
if (true) {
SkPath path;
dump(path);
path.reset(); path.moveTo(0, 0);
dump(path);
path.reset(); path.moveTo(100, 100);
dump(path);
path.reset(); path.moveTo(0, 0); path.moveTo(100, 100);
dump(path);
path.reset(); path.moveTo(0, 0); path.lineTo(100, 100);
dump(path);
path.reset(); path.moveTo(0, 0); path.lineTo(100, 100); path.moveTo(200, 200);
dump(path);
}
#if 0
// TEST 1 - The rectangle as it's expected to look
var canvas = document.createElement('canvas');
document.body.appendChild(canvas);
var ctx = canvas.getContext("2d");
#else
SkJSCanvas ctx(canvas);
#endif
ctx.save();
ctx.lineWidth = 2;
ctx.beginPath();
ctx.moveTo(10, 100);
ctx.lineTo(150, 100);
ctx.lineTo(150, 15);
ctx.lineTo(10, 15);
ctx.closePath();
// no extra moveTo here
// ctx.moveTo(175, 125);
ctx.stroke();
ctx.restore();
ctx.fillText("As Expected", 10, 10);
#if 0
// TEST 2 - Includes an extra moveTo call before stroke; the rectangle appears larger
canvas = document.createElement('canvas');
document.body.appendChild(canvas);
ctx = canvas.getContext("2d");
#else
canvas->translate(200, 0);
#endif
ctx.save();
ctx.lineWidth = 2;
ctx.beginPath();
ctx.moveTo(10, 100);
ctx.lineTo(150, 100);
ctx.lineTo(150, 15);
ctx.lineTo(10, 15);
ctx.closePath();
ctx.moveTo(175, 125);
ctx.stroke();
ctx.restore();
ctx.fillText("Larger Rectangle", 10, 10);
#if 0
// TEST 3 - Identical to test 2 except the line width is 1
canvas = document.createElement('canvas');
document.body.appendChild(canvas);
ctx = canvas.getContext("2d");
#else
canvas->translate(200, 0);
#endif
ctx.save();
ctx.lineWidth = 1;
ctx.beginPath();
ctx.moveTo(10, 100);
ctx.lineTo(150, 100);
ctx.lineTo(150, 15);
ctx.lineTo(10, 15);
ctx.closePath();
ctx.moveTo(175, 125);
ctx.stroke();
ctx.restore();
ctx.fillText("As Expected - line width 1", 10, 10);
}
class Poly2PolyGM : public skiagm::GM {
public:
Poly2PolyGM() {}
protected:
virtual uint32_t onGetFlags() const SK_OVERRIDE {
return kSkipTiled_Flag;
}
virtual SkString onShortName() SK_OVERRIDE {
return SkString("poly2poly");
}
virtual SkISize onISize() SK_OVERRIDE {
return SkISize::Make(835, 840);
}
static void doDraw(SkCanvas* canvas, SkPaint* paint, const int isrc[],
const int idst[], int count) {
SkMatrix matrix;
SkPoint src[4], dst[4];
for (int i = 0; i < count; i++) {
src[i].set(SkIntToScalar(isrc[2*i+0]), SkIntToScalar(isrc[2*i+1]));
dst[i].set(SkIntToScalar(idst[2*i+0]), SkIntToScalar(idst[2*i+1]));
}
canvas->save();
matrix.setPolyToPoly(src, dst, count);
canvas->concat(matrix);
paint->setColor(SK_ColorGRAY);
paint->setStyle(SkPaint::kStroke_Style);
const SkScalar D = SkIntToScalar(64);
canvas->drawRectCoords(0, 0, D, D, *paint);
canvas->drawLine(0, 0, D, D, *paint);
canvas->drawLine(0, D, D, 0, *paint);
SkPaint::FontMetrics fm;
paint->getFontMetrics(&fm);
paint->setColor(SK_ColorRED);
paint->setStyle(SkPaint::kFill_Style);
SkScalar x = D/2;
SkScalar y = D/2 - (fm.fAscent + fm.fDescent)/2;
SkString str;
str.appendS32(count);
canvas->drawText(str.c_str(), str.size(), x, y, *paint);
canvas->restore();
}
virtual void onDraw(SkCanvas* canvas) SK_OVERRIDE {
if (false) { test_stroke(canvas); return; }
SkPaint paint;
paint.setAntiAlias(true);
paint.setStrokeWidth(SkIntToScalar(4));
paint.setTextSize(SkIntToScalar(40));
paint.setTextAlign(SkPaint::kCenter_Align);
canvas->save();
canvas->translate(SkIntToScalar(10), SkIntToScalar(10));
// translate (1 point)
const int src1[] = { 0, 0 };
const int dst1[] = { 5, 5 };
doDraw(canvas, &paint, src1, dst1, 1);
canvas->restore();
canvas->save();
canvas->translate(SkIntToScalar(160), SkIntToScalar(10));
// rotate/uniform-scale (2 points)
const int src2[] = { 32, 32, 64, 32 };
const int dst2[] = { 32, 32, 64, 48 };
doDraw(canvas, &paint, src2, dst2, 2);
canvas->restore();
canvas->save();
canvas->translate(SkIntToScalar(10), SkIntToScalar(110));
// rotate/skew (3 points)
const int src3[] = { 0, 0, 64, 0, 0, 64 };
const int dst3[] = { 0, 0, 96, 0, 24, 64 };
doDraw(canvas, &paint, src3, dst3, 3);
canvas->restore();
canvas->save();
canvas->translate(SkIntToScalar(160), SkIntToScalar(110));
// perspective (4 points)
const int src4[] = { 0, 0, 64, 0, 64, 64, 0, 64 };
const int dst4[] = { 0, 0, 96, 0, 64, 96, 0, 64 };
doDraw(canvas, &paint, src4, dst4, 4);
canvas->restore();
}
private:
typedef skiagm::GM INHERITED;
};
//////////////////////////////////////////////////////////////////////////////
DEF_GM( return new Poly2PolyGM; )