skia2/gm/shadertext.cpp
caryclark@google.com 1313086ef4 fix warnings on Mac in gm
Fix these class of warnings:
- unused functions
- unused locals
- sign mismatch
- missing function prototypes
- missing newline at end of file
- 64 to 32 bit truncation

The changes prefer to link in dead code in the debug build
with 'if (false)' than to comment it out, but trivial cases
are commented out or sometimes deleted if it appears to be
a copy/paste error.
Review URL: https://codereview.appspot.com/6305046

git-svn-id: http://skia.googlecode.com/svn/trunk@4185 2bbb7eff-a529-9590-31e7-b0007b416f81
2012-06-06 12:10:45 +00:00

215 lines
7.3 KiB
C++

/*
* Copyright 2011 Google Inc.
*
* Use of this source code is governed by a BSD-style license that can be
* found in the LICENSE file.
*/
#include "gm.h"
#include "SkCanvas.h"
#include "SkGradientShader.h"
#include "SkUnitMappers.h"
namespace skiagm {
static void makebm(SkBitmap* bm, SkBitmap::Config config, int w, int h) {
bm->setConfig(config, w, h);
bm->allocPixels();
bm->eraseColor(0);
SkCanvas canvas(*bm);
SkScalar s = SkIntToScalar(SkMin32(w, h));
SkPoint pts[] = { { 0, 0 }, { s, s } };
SkColor colors[] = { SK_ColorRED, SK_ColorGREEN, SK_ColorBLUE };
SkScalar pos[] = { 0, SK_Scalar1/2, SK_Scalar1 };
SkPaint paint;
SkUnitMapper* um = NULL;
um = new SkCosineMapper;
SkAutoUnref au(um);
paint.setDither(true);
paint.setShader(SkGradientShader::CreateLinear(pts, colors, pos,
SK_ARRAY_COUNT(colors), SkShader::kClamp_TileMode, um))->unref();
canvas.drawPaint(paint);
}
static SkShader* MakeBitmapShader(SkShader::TileMode tx, SkShader::TileMode ty,
int w, int h) {
static SkBitmap bmp;
if (bmp.isNull()) {
makebm(&bmp, SkBitmap::kARGB_8888_Config, w/2, h/4);
}
return SkShader::CreateBitmapShader(bmp, tx, ty);
}
///////////////////////////////////////////////////////////////////////////////
struct GradData {
int fCount;
const SkColor* fColors;
const SkScalar* fPos;
};
static const SkColor gColors[] = {
SK_ColorRED, SK_ColorGREEN, SK_ColorBLUE, SK_ColorWHITE, SK_ColorBLACK
};
static const GradData gGradData[] = {
{ 2, gColors, NULL },
{ 5, gColors, NULL },
};
static SkShader* MakeLinear(const SkPoint pts[2], const GradData& data,
SkShader::TileMode tm, SkUnitMapper* mapper) {
return SkGradientShader::CreateLinear(pts, data.fColors, data.fPos,
data.fCount, tm, mapper);
}
static SkShader* MakeRadial(const SkPoint pts[2], const GradData& data,
SkShader::TileMode tm, SkUnitMapper* mapper) {
SkPoint center;
center.set(SkScalarAve(pts[0].fX, pts[1].fX),
SkScalarAve(pts[0].fY, pts[1].fY));
return SkGradientShader::CreateRadial(center, center.fX, data.fColors,
data.fPos, data.fCount, tm, mapper);
}
static SkShader* MakeSweep(const SkPoint pts[2], const GradData& data,
SkShader::TileMode tm, SkUnitMapper* mapper) {
SkPoint center;
center.set(SkScalarAve(pts[0].fX, pts[1].fX),
SkScalarAve(pts[0].fY, pts[1].fY));
return SkGradientShader::CreateSweep(center.fX, center.fY, data.fColors,
data.fPos, data.fCount, mapper);
}
static SkShader* Make2Radial(const SkPoint pts[2], const GradData& data,
SkShader::TileMode tm, SkUnitMapper* mapper) {
SkPoint center0, center1;
center0.set(SkScalarAve(pts[0].fX, pts[1].fX),
SkScalarAve(pts[0].fY, pts[1].fY));
center1.set(SkScalarInterp(pts[0].fX, pts[1].fX, SkIntToScalar(3)/5),
SkScalarInterp(pts[0].fY, pts[1].fY, SkIntToScalar(1)/4));
return SkGradientShader::CreateTwoPointRadial(
center1, (pts[1].fX - pts[0].fX) / 7,
center0, (pts[1].fX - pts[0].fX) / 2,
data.fColors, data.fPos, data.fCount, tm, mapper);
}
typedef SkShader* (*GradMaker)(const SkPoint pts[2], const GradData& data,
SkShader::TileMode tm, SkUnitMapper* mapper);
static const GradMaker gGradMakers[] = {
MakeLinear, MakeRadial, MakeSweep, Make2Radial
};
///////////////////////////////////////////////////////////////////////////////
class ShaderTextGM : public GM {
public:
ShaderTextGM() {
this->setBGColor(0xFFDDDDDD);
}
protected:
SkString onShortName() {
return SkString("shadertext");
}
SkISize onISize() { return make_isize(1450, 500); }
virtual void onDraw(SkCanvas* canvas) {
const char text[] = "Shaded Text";
const int textLen = SK_ARRAY_COUNT(text) - 1;
const int pointSize = 36;
int w = pointSize * textLen;
int h = pointSize;
SkPoint pts[2] = {
{ 0, 0 },
{ SkIntToScalar(w), SkIntToScalar(h) }
};
SkScalar textBase = SkIntToScalar(h/2);
SkShader::TileMode tileModes[] = {
SkShader::kClamp_TileMode,
SkShader::kRepeat_TileMode,
SkShader::kMirror_TileMode
};
static const int gradCount = SK_ARRAY_COUNT(gGradData) *
SK_ARRAY_COUNT(gGradMakers);
static const int bmpCount = SK_ARRAY_COUNT(tileModes) *
SK_ARRAY_COUNT(tileModes);
SkShader* shaders[gradCount + bmpCount];
int shdIdx = 0;
for (size_t d = 0; d < SK_ARRAY_COUNT(gGradData); ++d) {
for (size_t m = 0; m < SK_ARRAY_COUNT(gGradMakers); ++m) {
shaders[shdIdx++] = gGradMakers[m](pts,
gGradData[d],
SkShader::kClamp_TileMode,
NULL);
}
}
for (size_t tx = 0; tx < SK_ARRAY_COUNT(tileModes); ++tx) {
for (size_t ty = 0; ty < SK_ARRAY_COUNT(tileModes); ++ty) {
shaders[shdIdx++] = MakeBitmapShader(tileModes[tx],
tileModes[ty],
w/8, h);
}
}
SkPaint paint;
paint.setDither(true);
paint.setAntiAlias(true);
paint.setTextSize(SkIntToScalar(pointSize));
canvas->save();
canvas->translate(SkIntToScalar(20), SkIntToScalar(10));
SkPath path;
path.arcTo(SkRect::MakeXYWH(SkIntToScalar(-40), SkIntToScalar(15),
SkIntToScalar(300), SkIntToScalar(90)),
SkIntToScalar(225), SkIntToScalar(90),
false);
path.close();
static const int testsPerCol = 8;
static const int rowHeight = 60;
static const int colWidth = 300;
canvas->save();
for (size_t s = 0; s < SK_ARRAY_COUNT(shaders); s++) {
canvas->save();
int i = 2*s;
canvas->translate(SkIntToScalar((i / testsPerCol) * colWidth),
SkIntToScalar((i % testsPerCol) * rowHeight));
paint.setShader(shaders[s])->unref();
canvas->drawText(text, textLen, 0, textBase, paint);
canvas->restore();
canvas->save();
++i;
canvas->translate(SkIntToScalar((i / testsPerCol) * colWidth),
SkIntToScalar((i % testsPerCol) * rowHeight));
canvas->drawTextOnPath(text, textLen, path, NULL, paint);
canvas->restore();
}
canvas->restore();
}
private:
typedef GM INHERITED;
};
///////////////////////////////////////////////////////////////////////////////
static GM* MyFactory(void*) { return new ShaderTextGM; }
static GMRegistry reg(MyFactory);
}