97bbf8211f
Adjusted usage in color shader, and will also be using this in gradients, soon. BUG=skia: GOLD_TRYBOT_URL= https://gold.skia.org/search?issue=2334123003 Review-Url: https://codereview.chromium.org/2334123003
158 lines
5.3 KiB
C++
158 lines
5.3 KiB
C++
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/*
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* Copyright 2011 Google Inc.
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*
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* Use of this source code is governed by a BSD-style license that can be
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* found in the LICENSE file.
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*/
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#ifndef SkWriteBuffer_DEFINED
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#define SkWriteBuffer_DEFINED
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#include "SkData.h"
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#include "SkImage.h"
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#include "SkPath.h"
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#include "SkPicture.h"
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#include "SkPixelSerializer.h"
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#include "SkRefCnt.h"
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#include "SkWriter32.h"
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#include "../private/SkTHash.h"
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class SkBitmap;
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class SkDeduper;
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class SkFactorySet;
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class SkFlattenable;
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class SkRefCntSet;
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class SkWriteBuffer {
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public:
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SkWriteBuffer() {}
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virtual ~SkWriteBuffer() {}
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virtual bool isCrossProcess() const = 0;
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virtual void writeByteArray(const void* data, size_t size) = 0;
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void writeDataAsByteArray(SkData* data) {
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this->writeByteArray(data->data(), data->size());
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}
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virtual void writeBool(bool value) = 0;
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virtual void writeScalar(SkScalar value) = 0;
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virtual void writeScalarArray(const SkScalar* value, uint32_t count) = 0;
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virtual void writeInt(int32_t value) = 0;
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virtual void writeIntArray(const int32_t* value, uint32_t count) = 0;
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virtual void writeUInt(uint32_t value) = 0;
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void write32(int32_t value) {
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this->writeInt(value);
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}
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virtual void writeString(const char* value) = 0;
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virtual void writeFlattenable(const SkFlattenable* flattenable) = 0;
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virtual void writeColor(SkColor color) = 0;
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virtual void writeColorArray(const SkColor* color, uint32_t count) = 0;
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virtual void writeColor4f(const SkColor4f& color) = 0;
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virtual void writeColor4fArray(const SkColor4f* color, uint32_t count) = 0;
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virtual void writePoint(const SkPoint& point) = 0;
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virtual void writePointArray(const SkPoint* point, uint32_t count) = 0;
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virtual void writeMatrix(const SkMatrix& matrix) = 0;
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virtual void writeIRect(const SkIRect& rect) = 0;
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virtual void writeRect(const SkRect& rect) = 0;
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virtual void writeRegion(const SkRegion& region) = 0;
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virtual void writePath(const SkPath& path) = 0;
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virtual size_t writeStream(SkStream* stream, size_t length) = 0;
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virtual void writeBitmap(const SkBitmap& bitmap) = 0;
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virtual void writeImage(const SkImage*) = 0;
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virtual void writeTypeface(SkTypeface* typeface) = 0;
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virtual void writePaint(const SkPaint& paint) = 0;
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void setDeduper(SkDeduper* deduper) { fDeduper = deduper; }
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protected:
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SkDeduper* fDeduper = nullptr;
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};
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/**
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* Concrete implementation that serializes to a flat binary blob.
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*/
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class SkBinaryWriteBuffer : public SkWriteBuffer {
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public:
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enum Flags {
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kCrossProcess_Flag = 1 << 0,
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};
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SkBinaryWriteBuffer(uint32_t flags = 0);
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SkBinaryWriteBuffer(void* initialStorage, size_t storageSize, uint32_t flags = 0);
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~SkBinaryWriteBuffer();
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bool isCrossProcess() const override {
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return SkToBool(fFlags & kCrossProcess_Flag);
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}
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void write(const void* buffer, size_t bytes) {
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fWriter.write(buffer, bytes);
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}
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void reset(void* storage = NULL, size_t storageSize = 0) {
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fWriter.reset(storage, storageSize);
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}
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size_t bytesWritten() const { return fWriter.bytesWritten(); }
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void writeByteArray(const void* data, size_t size) override;
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void writeBool(bool value) override;
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void writeScalar(SkScalar value) override;
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void writeScalarArray(const SkScalar* value, uint32_t count) override;
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void writeInt(int32_t value) override;
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void writeIntArray(const int32_t* value, uint32_t count) override;
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void writeUInt(uint32_t value) override;
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void writeString(const char* value) override;
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void writeFlattenable(const SkFlattenable* flattenable) override;
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void writeColor(SkColor color) override;
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void writeColorArray(const SkColor* color, uint32_t count) override;
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void writeColor4f(const SkColor4f& color) override;
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void writeColor4fArray(const SkColor4f* color, uint32_t count) override;
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void writePoint(const SkPoint& point) override;
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void writePointArray(const SkPoint* point, uint32_t count) override;
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void writeMatrix(const SkMatrix& matrix) override;
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void writeIRect(const SkIRect& rect) override;
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void writeRect(const SkRect& rect) override;
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void writeRegion(const SkRegion& region) override;
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void writePath(const SkPath& path) override;
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size_t writeStream(SkStream* stream, size_t length) override;
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void writeBitmap(const SkBitmap& bitmap) override;
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void writeImage(const SkImage*) override;
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void writeTypeface(SkTypeface* typeface) override;
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void writePaint(const SkPaint& paint) override;
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bool writeToStream(SkWStream*);
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void writeToMemory(void* dst) { fWriter.flatten(dst); }
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SkFactorySet* setFactoryRecorder(SkFactorySet*);
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SkRefCntSet* setTypefaceRecorder(SkRefCntSet*);
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/**
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* Set an SkPixelSerializer to store an encoded representation of pixels,
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* e.g. SkBitmaps.
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*
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* Calls ref() on the serializer.
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*
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* TODO: Encode SkImage pixels as well.
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*/
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void setPixelSerializer(SkPixelSerializer*);
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SkPixelSerializer* getPixelSerializer() const { return fPixelSerializer; }
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private:
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const uint32_t fFlags;
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SkFactorySet* fFactorySet;
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SkWriter32 fWriter;
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SkRefCntSet* fTFSet;
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SkAutoTUnref<SkPixelSerializer> fPixelSerializer;
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// Only used if we do not have an fFactorySet
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SkTHashMap<SkString, uint32_t> fFlattenableDict;
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};
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#endif // SkWriteBuffer_DEFINED
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