139e463dc6
Previously we were using AVX2 instructions to generate the masks, and AVX2 instructions for the mask load and stores themselves. AVX came with float mask loads and stores, which will work perfectly fine. I don't really get what the point of the 32-bit int loads and stores are in AVX2, beyond maybe syntax sugar? Change-Id: I81fa55fb09daea4f5546f8c9ebbc886015edce51 Reviewed-on: https://skia-review.googlesource.com/17452 Reviewed-by: Herb Derby <herb@google.com> Commit-Queue: Ravi Mistry <rmistry@google.com> |
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animations | ||
bench | ||
bin | ||
debugger | ||
dm | ||
example | ||
experimental | ||
fuzz | ||
gm | ||
gn | ||
include | ||
infra | ||
platform_tools | ||
resources | ||
samplecode | ||
site | ||
src | ||
tests | ||
third_party | ||
tools | ||
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.gitignore | ||
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AUTHORS | ||
BUILD.gn | ||
codereview.settings | ||
CONTRIBUTING | ||
CQ_COMMITTERS | ||
DEPS | ||
Doxyfile | ||
LICENSE | ||
PRESUBMIT.py | ||
public.bzl | ||
README | ||
README.chromium | ||
whitespace.txt |
Skia is a complete 2D graphic library for drawing Text, Geometries, and Images. See full details, and build instructions, at https://skia.org.