c7ad40f76f
Most of this is (obviously) not necessary to do, but once I started, I figured I'd just get it all. Tools (nanobench, DM, skiaserve), all GMs, benches, and unit tests, plus support code (command line parsing and config stuff). This is almost entirely mechanical. Bug: skia: Change-Id: I209500f8df8c5bd43f8298ff26440d1c4d7425fb Reviewed-on: https://skia-review.googlesource.com/131153 Reviewed-by: Mike Klein <mtklein@google.com> Reviewed-by: Brian Salomon <bsalomon@google.com> Commit-Queue: Brian Osman <brianosman@google.com>
72 lines
3.0 KiB
C++
72 lines
3.0 KiB
C++
/*
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* Copyright 2017 Google Inc.
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*
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* Use of this source code is governed by a BSD-style license that can be
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* found in the LICENSE file.
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*/
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#include "Test.h"
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using sk_gpu_test::GrContextFactory;
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using sk_gpu_test::GLTestContext;
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using sk_gpu_test::ContextInfo;
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namespace skiatest {
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bool IsGLContextType(sk_gpu_test::GrContextFactory::ContextType type) {
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return kOpenGL_GrBackend == GrContextFactory::ContextTypeBackend(type);
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}
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bool IsVulkanContextType(sk_gpu_test::GrContextFactory::ContextType type) {
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return kVulkan_GrBackend == GrContextFactory::ContextTypeBackend(type);
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}
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bool IsRenderingGLContextType(sk_gpu_test::GrContextFactory::ContextType type) {
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return IsGLContextType(type) && GrContextFactory::IsRenderingContext(type);
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}
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bool IsNullGLContextType(sk_gpu_test::GrContextFactory::ContextType type) {
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return type == GrContextFactory::kNullGL_ContextType;
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}
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void RunWithGPUTestContexts(GrContextTestFn* test, GrContextTypeFilterFn* contextTypeFilter,
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Reporter* reporter, const GrContextOptions& options) {
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#if defined(SK_BUILD_FOR_UNIX) || defined(SK_BUILD_FOR_WIN) || defined(SK_BUILD_FOR_MAC)
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static constexpr auto kNativeGLType = GrContextFactory::kGL_ContextType;
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#else
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static constexpr auto kNativeGLType = GrContextFactory::kGLES_ContextType;
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#endif
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for (int typeInt = 0; typeInt < GrContextFactory::kContextTypeCnt; ++typeInt) {
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GrContextFactory::ContextType contextType = (GrContextFactory::ContextType) typeInt;
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// Use "native" instead of explicitly trying OpenGL and OpenGL ES. Do not use GLES on
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// desktop since tests do not account for not fixing http://skbug.com/2809
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if (contextType == GrContextFactory::kGL_ContextType ||
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contextType == GrContextFactory::kGLES_ContextType) {
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if (contextType != kNativeGLType) {
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continue;
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}
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}
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// We destroy the factory and its associated contexts after each test. This is due to the
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// fact that the command buffer sits on top of the native GL windowing (cgl, wgl, ...) but
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// also tracks which of its contexts is current above that API and gets tripped up if the
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// native windowing API is used directly outside of the command buffer code.
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GrContextFactory factory(options);
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ContextInfo ctxInfo = factory.getContextInfo(
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contextType, GrContextFactory::ContextOverrides::kDisableNVPR);
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if (contextTypeFilter && !(*contextTypeFilter)(contextType)) {
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continue;
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}
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ReporterContext ctx(reporter, SkString(GrContextFactory::ContextTypeName(contextType)));
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if (ctxInfo.grContext()) {
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(*test)(reporter, ctxInfo);
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ctxInfo.grContext()->flush();
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}
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ctxInfo = factory.getContextInfo(contextType,
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GrContextFactory::ContextOverrides::kRequireNVPRSupport);
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if (ctxInfo.grContext()) {
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(*test)(reporter, ctxInfo);
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ctxInfo.grContext()->flush();
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}
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}
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}
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} // namespace skiatest
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