skia2/dm
commit-bot@chromium.org 1426c1e9b6 DM: fix -w/-r problems stemming from PM/UPM conversions.
DM will now read and write a custom image format, which begins first with a
normal PNG, but also includes the bitmap's raw pixels.  Most tools (file
browser, Preview, Chrome, Skia image decoder) will read the file as PNG.  DM
skips the encoded PNG and reads the raw pixels instead.

This scheme allows perfect pixel comparisons that never go through PM -> UPM or
UPM -> PM conversions, as long as you compare on a machine with the same native
pixel format as the machine which generated the images.  Since we've only ever
used this to do same-machine comparisons, that's more than good enough for now.
We could convert as needed to a standardized PM pixel format if we find we want
these files to be portable.

DM -w output now does increase to ~1.3G.  If that turns out to be annoyingly
big, I'm sure I can come up with a simple pixelwise RLE instead of writing
uncompressed pixels.

BUG=skia:
R=reed@google.com, bsalomon@google.com, mtklein@google.com

Author: mtklein@chromium.org

Review URL: https://codereview.chromium.org/185343002

git-svn-id: http://skia.googlecode.com/svn/trunk@13638 2bbb7eff-a529-9590-31e7-b0007b416f81
2014-03-03 15:43:56 +00:00
..
DM.cpp DM: make GPU tasks multithreaded again. Big refactor. 2014-02-28 20:31:31 +00:00
DMBenchTask.cpp DM: make GPU tasks multithreaded again. Big refactor. 2014-02-28 20:31:31 +00:00
DMBenchTask.h DM: make GPU tasks multithreaded again. Big refactor. 2014-02-28 20:31:31 +00:00
DMCpuGMTask.cpp DM: make GPU tasks multithreaded again. Big refactor. 2014-02-28 20:31:31 +00:00
DMCpuGMTask.h DM: make GPU tasks multithreaded again. Big refactor. 2014-02-28 20:31:31 +00:00
DMExpectations.h Add support for reading a directory of images with --expectations (-r). 2013-12-10 14:53:16 +00:00
DMExpectationsTask.cpp DM: make GPU tasks multithreaded again. Big refactor. 2014-02-28 20:31:31 +00:00
DMExpectationsTask.h DM: make GPU tasks multithreaded again. Big refactor. 2014-02-28 20:31:31 +00:00
DMGpuGMTask.cpp DM: make GPU tasks multithreaded again. Big refactor. 2014-02-28 20:31:31 +00:00
DMGpuGMTask.h DM: make GPU tasks multithreaded again. Big refactor. 2014-02-28 20:31:31 +00:00
DMPipeTask.cpp DM: make GPU tasks multithreaded again. Big refactor. 2014-02-28 20:31:31 +00:00
DMPipeTask.h DM: make GPU tasks multithreaded again. Big refactor. 2014-02-28 20:31:31 +00:00
DMReplayTask.cpp DM: make GPU tasks multithreaded again. Big refactor. 2014-02-28 20:31:31 +00:00
DMReplayTask.h DM: make GPU tasks multithreaded again. Big refactor. 2014-02-28 20:31:31 +00:00
DMReporter.cpp DM: don't crash on Mac. 2014-02-28 20:28:59 +00:00
DMReporter.h Let DM run unit tests. 2014-02-26 16:31:22 +00:00
DMSerializeTask.cpp DM: make GPU tasks multithreaded again. Big refactor. 2014-02-28 20:31:31 +00:00
DMSerializeTask.h DM: make GPU tasks multithreaded again. Big refactor. 2014-02-28 20:31:31 +00:00
DMTask.cpp DM: make GPU tasks multithreaded again. Big refactor. 2014-02-28 20:31:31 +00:00
DMTask.h DM: make GPU tasks multithreaded again. Big refactor. 2014-02-28 20:31:31 +00:00
DMTaskRunner.cpp DM: make GPU tasks multithreaded again. Big refactor. 2014-02-28 20:31:31 +00:00
DMTaskRunner.h DM: make GPU tasks multithreaded again. Big refactor. 2014-02-28 20:31:31 +00:00
DMTestTask.cpp DM: make GPU tasks multithreaded again. Big refactor. 2014-02-28 20:31:31 +00:00
DMTestTask.h DM: make GPU tasks multithreaded again. Big refactor. 2014-02-28 20:31:31 +00:00
DMTileGridTask.cpp DM: make GPU tasks multithreaded again. Big refactor. 2014-02-28 20:31:31 +00:00
DMTileGridTask.h DM: make GPU tasks multithreaded again. Big refactor. 2014-02-28 20:31:31 +00:00
DMUtil.cpp DM: also run benches once. 2014-02-26 23:01:57 +00:00
DMUtil.h DM: also run benches once. 2014-02-26 23:01:57 +00:00
DMWriteTask.cpp DM: fix -w/-r problems stemming from PM/UPM conversions. 2014-03-03 15:43:56 +00:00
DMWriteTask.h DM: make GPU tasks multithreaded again. Big refactor. 2014-02-28 20:31:31 +00:00
README Reverting r12427 2013-12-02 13:50:38 +00:00

DM is like GM, but multithreaded.  It doesn't do everything GM does yet.

Current approximate list of missing features:
  --config pdf
  --mismatchPath
  --missingExpectationsPath
  --writePicturePath

  --deferred


DM's design is based around Tasks and a TaskRunner.

A Task represents an independent unit of work that might fail.  We make a task
for each GM/configuration pair we want to run.  Tasks can kick off new tasks
themselves.  For example, a CpuTask can kick off a ReplayTask to make sure
recording and playing back an SkPicture gives the same result as direct
rendering.

The TaskRunner runs all tasks on one of two threadpools, whose sizes are
configurable by --cpuThreads and --gpuThreads.  Ideally we'd run these on a
single threadpool but it can swamp the GPU if we shove too much work into it at
once.  --cpuThreads defaults to the number of cores on the machine.
--gpuThreads defaults to 1, but you may find 2 or 4 runs a little faster.

So the main flow of DM is:

    for each GM:
        for each configuration:
            kick off a new task
    < tasks run, maybe fail, and maybe kick off new tasks >
    wait for all tasks to finish
    report failures