52337de95c
PS2 adds a rewrite for Skia #include <...> to #include "...", letting them be otherwise rewritten and sorted too. (We do need one exception for the Vulkan headers, which will otherwise be rewritten to always point to our own.) I don't think it's particularly important to favor "" or <>, but picking one keeps things consistent. PS3 adds a missing SkMutex.h include. PS4 fixes a terrible readability problem. Change-Id: Id9fe752727ef30e802b1daf755ee2ed15e267577 Reviewed-on: https://skia-review.googlesource.com/c/skia/+/229742 Commit-Queue: Mike Klein <mtklein@google.com> Commit-Queue: Brian Osman <brianosman@google.com> Auto-Submit: Mike Klein <mtklein@google.com> Reviewed-by: Brian Osman <brianosman@google.com>
53 lines
1.4 KiB
C++
53 lines
1.4 KiB
C++
/*
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* Copyright 2015 Google Inc.
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*
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* Use of this source code is governed by a BSD-style license that can be
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* found in the LICENSE file.
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*/
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#ifndef SKPAnimationBench_DEFINED
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#define SKPAnimationBench_DEFINED
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#include "bench/SKPBench.h"
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#include "include/utils/SkRandom.h"
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#include "tools/timer/Timer.h"
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/**
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* Runs an SkPicture as a benchmark by repeatedly drawing it, first centering the picture and
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* for each step it concats the passed in matrix
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*/
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class SKPAnimationBench : public SKPBench {
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public:
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class Animation : public SkRefCnt {
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public:
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virtual const char* getTag() = 0;
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virtual void preConcatFrameMatrix(double animationTimeMs, const SkIRect& devBounds,
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SkMatrix* drawMatrix) = 0;
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virtual ~Animation() {}
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};
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SKPAnimationBench(const char* name, const SkPicture*, const SkIRect& devClip, sk_sp<Animation>,
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bool doLooping);
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static sk_sp<Animation> MakeZoomAnimation(SkScalar zoomMax, double zoomPeriodMs);
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protected:
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const char* onGetUniqueName() override;
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void onPerCanvasPreDraw(SkCanvas* canvas) override;
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void drawMPDPicture() override {
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SK_ABORT("MPD not supported\n");
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}
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void drawPicture() override;
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private:
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sk_sp<Animation> fAnimation;
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SkRandom fAnimationTime;
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SkString fUniqueName;
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SkIRect fDevBounds;
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typedef SKPBench INHERITED;
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};
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#endif
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