36c5796f0b
This will allow us to rewrite `mat == mat` on Adreno 5xx/6xx GPUs when running in GLSL. Change-Id: I621e918a545a49b7ecb9c944ae59b1e7a7594bae Bug: skia:11308 Reviewed-on: https://skia-review.googlesource.com/c/skia/+/410996 Reviewed-by: Brian Osman <brianosman@google.com> Auto-Submit: John Stiles <johnstiles@google.com> Commit-Queue: John Stiles <johnstiles@google.com> |
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AbsInt.sksl | ||
BlendGuardedDivide.sksl | ||
BlendModesAllZeroVec.sksl | ||
FractNegative.sksl | ||
FragCoords.sksl | ||
LoopCondition.sksl | ||
MinAndAbsTogether.sksl | ||
NegatedAtan.sksl | ||
PowWithConstantExponent.sksl | ||
RewriteDoWhileLoops.sksl | ||
RewriteMatrix2x2Comparisons.sksl | ||
RewriteMatrixVectorMultiply.sksl | ||
TernaryShortCircuit.sksl |