ce8840e384
* clip-path attribute handling * clipPath container element * asPath() SkSVGNode virtual for capturing subtree geometry R=robertphillips@google.com,stephana@google.com Change-Id: I9597534fe3047b631da6309eafac055dff5696e9 Reviewed-on: https://skia-review.googlesource.com/5650 Reviewed-by: Robert Phillips <robertphillips@google.com> Commit-Queue: Florin Malita <fmalita@chromium.org>
50 lines
1.5 KiB
C++
50 lines
1.5 KiB
C++
/*
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* Copyright 2016 Google Inc.
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*
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* Use of this source code is governed by a BSD-style license that can be
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* found in the LICENSE file.
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*/
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#include "SkCanvas.h"
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#include "SkTLazy.h"
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#include "SkSVGRenderContext.h"
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#include "SkSVGPoly.h"
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#include "SkSVGValue.h"
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SkSVGPoly::SkSVGPoly(SkSVGTag t) : INHERITED(t) {}
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void SkSVGPoly::setPoints(const SkSVGPointsType& pts) {
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fPath.reset();
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fPath.addPoly(pts.value().begin(),
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pts.value().count(),
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this->tag() == SkSVGTag::kPolygon); // only polygons are auto-closed
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}
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void SkSVGPoly::onSetAttribute(SkSVGAttribute attr, const SkSVGValue& v) {
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switch (attr) {
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case SkSVGAttribute::kPoints:
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if (const auto* pts = v.as<SkSVGPointsValue>()) {
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this->setPoints(*pts);
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}
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break;
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default:
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this->INHERITED::onSetAttribute(attr, v);
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}
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}
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void SkSVGPoly::onDraw(SkCanvas* canvas, const SkSVGLengthContext&, const SkPaint& paint,
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SkPath::FillType fillType) const {
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// the passed fillType follows inheritance rules and needs to be applied at draw time.
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fPath.setFillType(fillType);
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canvas->drawPath(fPath, paint);
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}
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SkPath SkSVGPoly::onAsPath(const SkSVGRenderContext& ctx) const {
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// the computed fillType follows inheritance rules and needs to be applied at draw time.
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fPath.setFillType(FillRuleToFillType(*ctx.presentationContext().fInherited.fFillRule.get()));
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SkPath path = fPath;
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this->mapToParent(&path);
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return path;
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}
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