skia2/tests/SurfaceSemaphoreTest.cpp
Adlai Holler 14dc791bc4 Reland "Migrate SkImage::MakeFromTexture to GrRecordingContext"
This reverts commit 74b83a4ea9.

Reason for revert: Flutter is updated

Original change's description:
> Revert "Migrate SkImage::MakeFromTexture to GrRecordingContext"
> 
> This reverts commit daa9e7455d.
> 
> Reason for revert: Broke Build-Debian9-Clang-arm-Release-Flutter_Android_Docker
> 
> Original change's description:
> > Migrate SkImage::MakeFromTexture to GrRecordingContext
> > 
> > Android migration landed in Android CL 12234077
> > Chrome migration is landing in Chrome CL 2335812
> > 
> > Note: makeFromCompressedTexture is not used by Chrome.
> > 
> > Bug: skia:104662
> > Change-Id: Ibbe6d412cf22e87188926383d10b21f780208e48
> > Reviewed-on: https://skia-review.googlesource.com/c/skia/+/305102
> > Commit-Queue: Adlai Holler <adlai@google.com>
> > Reviewed-by: Robert Phillips <robertphillips@google.com>
> > Reviewed-by: Brian Salomon <bsalomon@google.com>
> > Auto-Submit: Adlai Holler <adlai@google.com>
> 
> TBR=bsalomon@google.com,robertphillips@google.com,adlai@google.com
> 
> Change-Id: I570945521c6cd78dfeea81e492b7e2b31dd0e6f5
> No-Presubmit: true
> No-Tree-Checks: true
> No-Try: true
> Bug: skia:104662
> Reviewed-on: https://skia-review.googlesource.com/c/skia/+/308505
> Reviewed-by: Adlai Holler <adlai@google.com>
> Commit-Queue: Adlai Holler <adlai@google.com>

TBR=bsalomon@google.com,robertphillips@google.com,adlai@google.com

# Not skipping CQ checks because original CL landed > 1 day ago.

Bug: skia:104662
Change-Id: Ie1d7fd9e597e6e6e5bd91bec086e83a8c1f45a37
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/309321
Reviewed-by: Adlai Holler <adlai@google.com>
Commit-Queue: Adlai Holler <adlai@google.com>
Auto-Submit: Adlai Holler <adlai@google.com>
2020-08-12 18:35:51 +00:00

337 lines
13 KiB
C++

/*
* Copyright 2017 Google Inc.
*
* Use of this source code is governed by a BSD-style license that can be
* found in the LICENSE file.
*/
#include "include/core/SkCanvas.h"
#include "include/core/SkSurface.h"
#include "include/gpu/GrBackendSemaphore.h"
#include "include/gpu/GrBackendSurface.h"
#include "include/gpu/GrDirectContext.h"
#include "src/gpu/GrCaps.h"
#include "src/gpu/GrContextPriv.h"
#include "tests/Test.h"
#include "tools/gpu/GrContextFactory.h"
#ifdef SK_GL
#include "src/gpu/gl/GrGLGpu.h"
#include "src/gpu/gl/GrGLUtil.h"
#endif
#ifdef SK_VULKAN
#include "include/gpu/vk/GrVkTypes.h"
#include "include/gpu/vk/GrVkVulkan.h"
#include "src/gpu/vk/GrVkCommandPool.h"
#include "src/gpu/vk/GrVkGpu.h"
#include "src/gpu/vk/GrVkUtil.h"
#ifdef VK_USE_PLATFORM_WIN32_KHR
// windows wants to define this as CreateSemaphoreA or CreateSemaphoreW
#undef CreateSemaphore
#endif
#endif
static const int MAIN_W = 8, MAIN_H = 16;
static const int CHILD_W = 16, CHILD_H = 16;
void check_pixels(skiatest::Reporter* reporter, const SkBitmap& bitmap) {
const uint32_t* canvasPixels = static_cast<const uint32_t*>(bitmap.getPixels());
bool failureFound = false;
SkPMColor expectedPixel;
for (int cy = 0; cy < CHILD_H && !failureFound; ++cy) {
for (int cx = 0; cx < CHILD_W && !failureFound; ++cx) {
SkPMColor canvasPixel = canvasPixels[cy * CHILD_W + cx];
if (cy < CHILD_H / 2) {
if (cx < CHILD_W / 2) {
expectedPixel = 0xFF0000FF; // Red
} else {
expectedPixel = 0xFFFF0000; // Blue
}
} else {
expectedPixel = 0xFF00FF00; // Green
}
if (expectedPixel != canvasPixel) {
failureFound = true;
ERRORF(reporter, "Wrong color at %d, %d. Got 0x%08x when we expected 0x%08x",
cx, cy, canvasPixel, expectedPixel);
}
}
}
}
void draw_child(skiatest::Reporter* reporter,
const sk_gpu_test::ContextInfo& childInfo,
const GrBackendTexture& backendTexture,
const GrBackendSemaphore& semaphore) {
childInfo.testContext()->makeCurrent();
const SkImageInfo childII = SkImageInfo::Make(CHILD_W, CHILD_H, kRGBA_8888_SkColorType,
kPremul_SkAlphaType);
auto childDContext = childInfo.directContext();
sk_sp<SkSurface> childSurface(SkSurface::MakeRenderTarget(childDContext, SkBudgeted::kNo,
childII, 0, kTopLeft_GrSurfaceOrigin,
nullptr));
sk_sp<SkImage> childImage = SkImage::MakeFromTexture(childDContext,
backendTexture,
kTopLeft_GrSurfaceOrigin,
kRGBA_8888_SkColorType,
kPremul_SkAlphaType,
nullptr,
nullptr,
nullptr);
SkCanvas* childCanvas = childSurface->getCanvas();
childCanvas->clear(SK_ColorRED);
childSurface->wait(1, &semaphore);
childCanvas->drawImage(childImage, CHILD_W/2, 0);
SkPaint paint;
paint.setColor(SK_ColorGREEN);
SkIRect rect = SkIRect::MakeLTRB(0, CHILD_H/2, CHILD_W, CHILD_H);
childCanvas->drawIRect(rect, paint);
// read pixels
SkBitmap bitmap;
bitmap.allocPixels(childII);
childSurface->readPixels(bitmap, 0, 0);
check_pixels(reporter, bitmap);
}
enum class FlushType { kSurface, kImage, kContext };
void surface_semaphore_test(skiatest::Reporter* reporter,
const sk_gpu_test::ContextInfo& mainInfo,
const sk_gpu_test::ContextInfo& childInfo1,
const sk_gpu_test::ContextInfo& childInfo2,
FlushType flushType) {
auto mainCtx = mainInfo.directContext();
if (!mainCtx->priv().caps()->semaphoreSupport()) {
return;
}
const SkImageInfo ii = SkImageInfo::Make(MAIN_W, MAIN_H, kRGBA_8888_SkColorType,
kPremul_SkAlphaType);
sk_sp<SkSurface> mainSurface(SkSurface::MakeRenderTarget(mainCtx, SkBudgeted::kNo,
ii, 0, kTopLeft_GrSurfaceOrigin,
nullptr));
SkCanvas* mainCanvas = mainSurface->getCanvas();
auto blueSurface = mainSurface->makeSurface(ii);
blueSurface->getCanvas()->clear(SK_ColorBLUE);
auto blueImage = blueSurface->makeImageSnapshot();
blueSurface.reset();
mainCanvas->drawImage(blueImage, 0, 0);
SkAutoTArray<GrBackendSemaphore> semaphores(2);
#ifdef SK_VULKAN
if (GrBackendApi::kVulkan == mainInfo.backend()) {
// Initialize the secondary semaphore instead of having Ganesh create one internally
GrVkGpu* gpu = static_cast<GrVkGpu*>(mainCtx->priv().getGpu());
VkDevice device = gpu->device();
VkSemaphore vkSem;
VkSemaphoreCreateInfo createInfo;
createInfo.sType = VK_STRUCTURE_TYPE_SEMAPHORE_CREATE_INFO;
createInfo.pNext = nullptr;
createInfo.flags = 0;
GR_VK_CALL_ERRCHECK(gpu, CreateSemaphore(device, &createInfo, nullptr, &vkSem));
semaphores[1].initVulkan(vkSem);
}
#endif
GrFlushInfo info;
info.fNumSemaphores = 2;
info.fSignalSemaphores = semaphores.get();
switch (flushType) {
case FlushType::kSurface:
mainSurface->flush(SkSurface::BackendSurfaceAccess::kNoAccess, info);
break;
case FlushType::kImage:
blueImage->flush(mainCtx, info);
break;
case FlushType::kContext:
mainCtx->flush(info);
break;
}
mainCtx->submit();
sk_sp<SkImage> mainImage = mainSurface->makeImageSnapshot();
GrBackendTexture backendTexture = mainImage->getBackendTexture(false);
draw_child(reporter, childInfo1, backendTexture, semaphores[0]);
#ifdef SK_VULKAN
if (GrBackendApi::kVulkan == mainInfo.backend()) {
// In Vulkan we need to make sure we are sending the correct VkImageLayout in with the
// backendImage. After the first child draw the layout gets changed to SHADER_READ, so
// we just manually set that here.
backendTexture.setVkImageLayout(VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL);
}
#endif
draw_child(reporter, childInfo2, backendTexture, semaphores[1]);
}
#ifdef SK_GL
DEF_GPUTEST(SurfaceSemaphores, reporter, options) {
#if defined(SK_BUILD_FOR_UNIX) || defined(SK_BUILD_FOR_WIN) || defined(SK_BUILD_FOR_MAC)
static constexpr auto kNativeGLType = sk_gpu_test::GrContextFactory::kGL_ContextType;
#else
static constexpr auto kNativeGLType = sk_gpu_test::GrContextFactory::kGLES_ContextType;
#endif
for (int typeInt = 0; typeInt < sk_gpu_test::GrContextFactory::kContextTypeCnt; ++typeInt) {
for (auto flushType : {FlushType::kSurface, FlushType::kImage, FlushType::kContext}) {
sk_gpu_test::GrContextFactory::ContextType contextType =
(sk_gpu_test::GrContextFactory::ContextType) typeInt;
// Use "native" instead of explicitly trying OpenGL and OpenGL ES. Do not use GLES on
// desktop since tests do not account for not fixing http://skbug.com/2809
if (contextType == sk_gpu_test::GrContextFactory::kGL_ContextType ||
contextType == sk_gpu_test::GrContextFactory::kGLES_ContextType) {
if (contextType != kNativeGLType) {
continue;
}
}
sk_gpu_test::GrContextFactory factory(options);
sk_gpu_test::ContextInfo ctxInfo = factory.getContextInfo(contextType);
if (!sk_gpu_test::GrContextFactory::IsRenderingContext(contextType)) {
continue;
}
skiatest::ReporterContext ctx(
reporter, SkString(sk_gpu_test::GrContextFactory::ContextTypeName(contextType)));
if (ctxInfo.directContext()) {
sk_gpu_test::ContextInfo child1 =
factory.getSharedContextInfo(ctxInfo.directContext(), 0);
sk_gpu_test::ContextInfo child2 =
factory.getSharedContextInfo(ctxInfo.directContext(), 1);
if (!child1.directContext() || !child2.directContext()) {
continue;
}
surface_semaphore_test(reporter, ctxInfo, child1, child2, flushType);
}
}
}
}
#endif
DEF_GPUTEST_FOR_RENDERING_CONTEXTS(EmptySurfaceSemaphoreTest, reporter, ctxInfo) {
auto ctx = ctxInfo.directContext();
if (!ctx->priv().caps()->semaphoreSupport()) {
return;
}
const SkImageInfo ii = SkImageInfo::Make(MAIN_W, MAIN_H, kRGBA_8888_SkColorType,
kPremul_SkAlphaType);
sk_sp<SkSurface> mainSurface(SkSurface::MakeRenderTarget(ctx, SkBudgeted::kNo,
ii, 0, kTopLeft_GrSurfaceOrigin,
nullptr));
// Flush surface once without semaphores to make sure there is no peneding IO for it.
mainSurface->flushAndSubmit();
GrBackendSemaphore semaphore;
GrFlushInfo flushInfo;
flushInfo.fNumSemaphores = 1;
flushInfo.fSignalSemaphores = &semaphore;
GrSemaphoresSubmitted submitted =
mainSurface->flush(SkSurface::BackendSurfaceAccess::kNoAccess, flushInfo);
REPORTER_ASSERT(reporter, GrSemaphoresSubmitted::kYes == submitted);
ctx->submit();
#ifdef SK_GL
if (GrBackendApi::kOpenGL == ctxInfo.backend()) {
GrGLGpu* gpu = static_cast<GrGLGpu*>(ctx->priv().getGpu());
const GrGLInterface* interface = gpu->glInterface();
GrGLsync sync = semaphore.glSync();
REPORTER_ASSERT(reporter, sync);
bool result;
GR_GL_CALL_RET(interface, result, IsSync(sync));
REPORTER_ASSERT(reporter, result);
}
#endif
#ifdef SK_VULKAN
if (GrBackendApi::kVulkan == ctxInfo.backend()) {
GrVkGpu* gpu = static_cast<GrVkGpu*>(ctx->priv().getGpu());
const GrVkInterface* interface = gpu->vkInterface();
VkDevice device = gpu->device();
VkQueue queue = gpu->queue();
GrVkCommandPool* cmdPool = gpu->cmdPool();
VkCommandBuffer cmdBuffer;
// Create Command Buffer
const VkCommandBufferAllocateInfo cmdInfo = {
VK_STRUCTURE_TYPE_COMMAND_BUFFER_ALLOCATE_INFO, // sType
nullptr, // pNext
cmdPool->vkCommandPool(), // commandPool
VK_COMMAND_BUFFER_LEVEL_PRIMARY, // level
1 // bufferCount
};
VkResult err = GR_VK_CALL(interface, AllocateCommandBuffers(device, &cmdInfo, &cmdBuffer));
if (err) {
return;
}
VkCommandBufferBeginInfo cmdBufferBeginInfo;
memset(&cmdBufferBeginInfo, 0, sizeof(VkCommandBufferBeginInfo));
cmdBufferBeginInfo.sType = VK_STRUCTURE_TYPE_COMMAND_BUFFER_BEGIN_INFO;
cmdBufferBeginInfo.pNext = nullptr;
cmdBufferBeginInfo.flags = VK_COMMAND_BUFFER_USAGE_ONE_TIME_SUBMIT_BIT;
cmdBufferBeginInfo.pInheritanceInfo = nullptr;
GR_VK_CALL_ERRCHECK(gpu, BeginCommandBuffer(cmdBuffer, &cmdBufferBeginInfo));
GR_VK_CALL_ERRCHECK(gpu, EndCommandBuffer(cmdBuffer));
VkFenceCreateInfo fenceInfo;
VkFence fence;
memset(&fenceInfo, 0, sizeof(VkFenceCreateInfo));
fenceInfo.sType = VK_STRUCTURE_TYPE_FENCE_CREATE_INFO;
err = GR_VK_CALL(interface, CreateFence(device, &fenceInfo, nullptr, &fence));
SkASSERT(!err);
VkPipelineStageFlags waitStages = VK_PIPELINE_STAGE_ALL_COMMANDS_BIT;
VkSubmitInfo submitInfo;
memset(&submitInfo, 0, sizeof(VkSubmitInfo));
submitInfo.sType = VK_STRUCTURE_TYPE_SUBMIT_INFO;
submitInfo.pNext = nullptr;
submitInfo.waitSemaphoreCount = 1;
VkSemaphore vkSem = semaphore.vkSemaphore();
submitInfo.pWaitSemaphores = &vkSem;
submitInfo.pWaitDstStageMask = &waitStages;
submitInfo.commandBufferCount = 1;
submitInfo.pCommandBuffers = &cmdBuffer;
submitInfo.signalSemaphoreCount = 0;
submitInfo.pSignalSemaphores = nullptr;
GR_VK_CALL_ERRCHECK(gpu, QueueSubmit(queue, 1, &submitInfo, fence));
err = GR_VK_CALL(interface, WaitForFences(device, 1, &fence, true, 3000000000));
REPORTER_ASSERT(reporter, err != VK_TIMEOUT);
GR_VK_CALL(interface, DestroyFence(device, fence, nullptr));
GR_VK_CALL(interface, DestroySemaphore(device, vkSem, nullptr));
// If the above test fails the wait semaphore will never be signaled which can cause the
// device to hang when tearing down (even if just tearing down GL). So we Fail here to
// kill things.
if (err == VK_TIMEOUT) {
SK_ABORT("Waiting on semaphore indefinitely");
}
}
#endif
}