18300a3aa7
The C++ standard library uses the name "release" for the operation we call "detach". Rewriting each "detach(" to "release(" brings us a step closer to using standard library types directly (e.g. std::unique_ptr instead of SkAutoTDelete). This was a fairly blind transformation. There may have been unintentional conversions in here, but it's probably for the best to have everything uniformly say "release". BUG=skia: GOLD_TRYBOT_URL= https://gold.skia.org/search2?unt=true&query=source_type%3Dgm&master=false&issue=1809733002 Review URL: https://codereview.chromium.org/1809733002
90 lines
2.0 KiB
C++
90 lines
2.0 KiB
C++
/*
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* Copyright 2006 The Android Open Source Project
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*
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* Use of this source code is governed by a BSD-style license that can be
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* found in the LICENSE file.
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*/
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#ifndef SkOSWindow_Unix_DEFINED
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#define SkOSWindow_Unix_DEFINED
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#include <GL/glx.h>
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#include <X11/Xlib.h>
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#include "SkWindow.h"
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class SkEvent;
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struct SkUnixWindow {
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Display* fDisplay;
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Window fWin;
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size_t fOSWin;
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GC fGc;
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GLXContext fGLContext;
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};
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class SkOSWindow : public SkWindow {
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public:
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SkOSWindow(void*);
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~SkOSWindow();
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void* getHWND() const { return (void*)fUnixWindow.fWin; }
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void* getDisplay() const { return (void*)fUnixWindow.fDisplay; }
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void* getUnixWindow() const { return (void*)&fUnixWindow; }
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void loop();
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enum SkBackEndTypes {
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kNone_BackEndType,
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kNativeGL_BackEndType,
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#if SK_ANGLE
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kANGLE_BackEndType,
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#endif // SK_ANGLE
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#if SK_COMMAND_BUFFER
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kCommandBuffer_BackEndType,
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#endif // SK_COMMAND_BUFFER
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};
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bool attach(SkBackEndTypes attachType, int msaaSampleCount, AttachmentInfo*);
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void release();
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void present();
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int getMSAASampleCount() const { return fMSAASampleCount; }
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//static bool PostEvent(SkEvent* evt, SkEventSinkID, SkMSec delay);
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bool makeFullscreen();
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void setVsync(bool);
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void closeWindow();
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protected:
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// Overridden from from SkWindow:
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void onSetTitle(const char title[]) override;
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private:
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enum NextXEventResult {
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kContinue_NextXEventResult,
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kQuitRequest_NextXEventResult,
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kPaintRequest_NextXEventResult
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};
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NextXEventResult nextXEvent();
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void doPaint();
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void mapWindowAndWait();
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// Forcefully closes the window. If a graceful shutdown is desired then call the public
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// closeWindow method
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void internalCloseWindow();
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void initWindow(int newMSAASampleCount, AttachmentInfo* info);
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SkUnixWindow fUnixWindow;
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// Needed for GL
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XVisualInfo* fVi;
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// we recreate the underlying xwindow if this changes
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int fMSAASampleCount;
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typedef SkWindow INHERITED;
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};
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#endif
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