skia2/resources
Brian Osman 5c1f8eb094 Various particle system improvements
Effects now have a duration, and can be played looped
or one-shot. Added a second list of affectors that are
applied at spawn vs. update.

Effects grab and store the SkRandom at construction,
so it no longer needs to be passed to update().

Bug: skia:
Change-Id: Ib54d60466e162e4d4b70fa64c1215fc01680d47a
Reviewed-on: https://skia-review.googlesource.com/c/191722
Commit-Queue: Brian Osman <brianosman@google.com>
Reviewed-by: Michael Ludwig <michaelludwig@google.com>
Reviewed-by: Brian Osman <brianosman@google.com>
2019-02-14 20:19:08 +00:00
..
android_fonts Move lang to list in Android font manager. 2017-08-14 19:29:05 +00:00
empty_images Do not create an SkRawCodec with zero dimensions 2016-12-02 22:23:35 +00:00
fonts Add support for fallbackFor in Android parser. 2018-11-27 20:20:38 +00:00
icc_profiles update ColorSpaceTest.cpp to remove MakeICC 2018-05-23 17:11:11 +00:00
images Experimental Particle System 2019-02-12 18:53:41 +00:00
invalid_images Update piex and add test image 2018-02-22 21:32:48 +00:00
lua Update SampleLua and lua files. 2018-05-22 15:51:25 +00:00
nima skeletal animation support added to API and software backend 2018-06-29 19:34:28 +00:00
particles Various particle system improvements 2019-02-14 20:19:08 +00:00
skottie [skottie] Add a custom property manager util class 2018-11-28 17:12:07 +00:00
text resources: add text for testing shaper 2019-02-14 16:15:05 +00:00
Cowboy.svg Add animated cowboy sample from WebKit tests, and fix. 2017-09-25 21:14:09 +00:00
crbug769134.fil Avoid uninitialized memory in readByteArrayAsData 2017-09-28 19:51:32 +00:00
nov-talk-sequence.txt demo tweaks, scale up perlin, add call to flush for fps 2015-11-09 13:10:30 -08:00
pdf_command_stream.txt SkPDF/Bench: add bench for SkPDFSharedStream (deflate) 2016-02-24 15:17:20 -08:00
README Add animated cowboy sample from WebKit tests, and fix. 2017-09-25 21:14:09 +00:00

The resources directory includes some third party content used by Skia.
Licenses for that code are included in this file.

Openclipart

Openclipart uses the Creative Commons Zero 1.0 Public Domain License every time
an artist uploads a piece of clipart to Openclipart to make it clear the artist
is releasing the creative work for anyone to use for any reason, even
commercially. This act of "sharing" is the foundation Openclipart is based upon.
More details on the license can be found at
https://creativecommons.org/publicdomain/zero/1.0/.

LGPL or compatible (as implied by inclusion in KDE SVN)
http://websvn.kde.org/trunk/tests/ksvgtests/custom/cowboy.svg