skia2/tools/gpu/GrTest.cpp
brianosman 54f30c13fc Introduce GrColorSpaceXform, for gamut conversion on textures
GrTextureAccess optionally includes an instance, computed from the src
and dst color spaces. In all common cases (no color space for either src
or dst, or same color space for both), no object is allocated.

This change is orthogonal to my attempts to get color space attached to
render targets - regardless of how we choose to do that, this will give
us the source color space at all points where we are connecting src to
dst.

There are many dangling injection points where I've been inserting
nullptr, but I have a record of all of them. Additionally, there are now
three places (the most common simple paths for bitmap/image rendering)
where things are plumbed enough that I expect to have access to the dst
color space (all marked with XFORMTODO).

In addition to getting the dst color space, I need to inject shader code
and uniform uploading for appendTextureLookup and friends.

BUG=skia:
GOLD_TRYBOT_URL= https://gold.skia.org/search?issue=2154753003

Review-Url: https://codereview.chromium.org/2154753003
2016-07-18 10:53:52 -07:00

406 lines
14 KiB
C++

/*
* Copyright 2013 Google Inc.
*
* Use of this source code is governed by a BSD-style license that can be
* found in the LICENSE file.
*/
#include "GrTest.h"
#include "GrBatchAtlas.h"
#include "GrContextOptions.h"
#include "GrDrawContextPriv.h"
#include "GrDrawingManager.h"
#include "GrGpuResourceCacheAccess.h"
#include "GrResourceCache.h"
#include "SkGpuDevice.h"
#include "SkGrPriv.h"
#include "SkMathPriv.h"
#include "SkString.h"
#include "text/GrBatchFontCache.h"
#include "text/GrTextBlobCache.h"
namespace GrTest {
void SetupAlwaysEvictAtlas(GrContext* context) {
// These sizes were selected because they allow each atlas to hold a single plot and will thus
// stress the atlas
int dim = GrBatchAtlas::kGlyphMaxDim;
GrBatchAtlasConfig configs[3];
configs[kA8_GrMaskFormat].fWidth = dim;
configs[kA8_GrMaskFormat].fHeight = dim;
configs[kA8_GrMaskFormat].fLog2Width = SkNextLog2(dim);
configs[kA8_GrMaskFormat].fLog2Height = SkNextLog2(dim);
configs[kA8_GrMaskFormat].fPlotWidth = dim;
configs[kA8_GrMaskFormat].fPlotHeight = dim;
configs[kA565_GrMaskFormat].fWidth = dim;
configs[kA565_GrMaskFormat].fHeight = dim;
configs[kA565_GrMaskFormat].fLog2Width = SkNextLog2(dim);
configs[kA565_GrMaskFormat].fLog2Height = SkNextLog2(dim);
configs[kA565_GrMaskFormat].fPlotWidth = dim;
configs[kA565_GrMaskFormat].fPlotHeight = dim;
configs[kARGB_GrMaskFormat].fWidth = dim;
configs[kARGB_GrMaskFormat].fHeight = dim;
configs[kARGB_GrMaskFormat].fLog2Width = SkNextLog2(dim);
configs[kARGB_GrMaskFormat].fLog2Height = SkNextLog2(dim);
configs[kARGB_GrMaskFormat].fPlotWidth = dim;
configs[kARGB_GrMaskFormat].fPlotHeight = dim;
context->setTextContextAtlasSizes_ForTesting(configs);
}
};
void GrTestTarget::init(GrContext* ctx, sk_sp<GrDrawContext> drawContext) {
SkASSERT(!fContext);
fContext.reset(SkRef(ctx));
fDrawContext = drawContext;
}
void GrContext::getTestTarget(GrTestTarget* tar, sk_sp<GrDrawContext> drawContext) {
this->flush();
SkASSERT(drawContext);
// We could create a proxy GrDrawTarget that passes through to fGpu until ~GrTextTarget() and
// then disconnects. This would help prevent test writers from mixing using the returned
// GrDrawTarget and regular drawing. We could also assert or fail in GrContext drawing methods
// until ~GrTestTarget().
tar->init(this, std::move(drawContext));
}
void GrContext::setTextBlobCacheLimit_ForTesting(size_t bytes) {
fTextBlobCache->setBudget(bytes);
}
void GrContext::setTextContextAtlasSizes_ForTesting(const GrBatchAtlasConfig* configs) {
fBatchFontCache->setAtlasSizes_ForTesting(configs);
}
///////////////////////////////////////////////////////////////////////////////
void GrContext::purgeAllUnlockedResources() {
fResourceCache->purgeAllUnlocked();
}
void GrContext::resetGpuStats() const {
#if GR_GPU_STATS
fGpu->stats()->reset();
#endif
}
void GrContext::dumpCacheStats(SkString* out) const {
#if GR_CACHE_STATS
fResourceCache->dumpStats(out);
#endif
}
void GrContext::dumpCacheStatsKeyValuePairs(SkTArray<SkString>* keys,
SkTArray<double>* values) const {
#if GR_CACHE_STATS
fResourceCache->dumpStatsKeyValuePairs(keys, values);
#endif
}
void GrContext::printCacheStats() const {
SkString out;
this->dumpCacheStats(&out);
SkDebugf("%s", out.c_str());
}
void GrContext::dumpGpuStats(SkString* out) const {
#if GR_GPU_STATS
return fGpu->stats()->dump(out);
#endif
}
void GrContext::dumpGpuStatsKeyValuePairs(SkTArray<SkString>* keys,
SkTArray<double>* values) const {
#if GR_GPU_STATS
return fGpu->stats()->dumpKeyValuePairs(keys, values);
#endif
}
void GrContext::printGpuStats() const {
SkString out;
this->dumpGpuStats(&out);
SkDebugf("%s", out.c_str());
}
GrTexture* GrContext::getFontAtlasTexture(GrMaskFormat format) {
GrBatchFontCache* cache = this->getBatchFontCache();
return cache->getTexture(format);
}
void SkGpuDevice::drawTexture(GrTexture* tex, const SkRect& dst, const SkPaint& paint) {
GrPaint grPaint;
SkMatrix mat;
mat.reset();
if (!SkPaintToGrPaint(this->context(), paint, mat,
this->surfaceProps().isGammaCorrect(), &grPaint)) {
return;
}
SkMatrix textureMat;
textureMat.reset();
textureMat[SkMatrix::kMScaleX] = 1.0f/dst.width();
textureMat[SkMatrix::kMScaleY] = 1.0f/dst.height();
textureMat[SkMatrix::kMTransX] = -dst.fLeft/dst.width();
textureMat[SkMatrix::kMTransY] = -dst.fTop/dst.height();
grPaint.addColorTextureProcessor(tex, nullptr, textureMat);
fDrawContext->drawRect(GrNoClip(), grPaint, mat, dst);
}
#if GR_GPU_STATS
void GrGpu::Stats::dump(SkString* out) {
out->appendf("Render Target Binds: %d\n", fRenderTargetBinds);
out->appendf("Shader Compilations: %d\n", fShaderCompilations);
out->appendf("Textures Created: %d\n", fTextureCreates);
out->appendf("Texture Uploads: %d\n", fTextureUploads);
out->appendf("Transfers to Texture: %d\n", fTransfersToTexture);
out->appendf("Stencil Buffer Creates: %d\n", fStencilAttachmentCreates);
out->appendf("Number of draws: %d\n", fNumDraws);
}
void GrGpu::Stats::dumpKeyValuePairs(SkTArray<SkString>* keys, SkTArray<double>* values) {
keys->push_back(SkString("render_target_binds")); values->push_back(fRenderTargetBinds);
keys->push_back(SkString("shader_compilations")); values->push_back(fShaderCompilations);
keys->push_back(SkString("texture_uploads")); values->push_back(fTextureUploads);
keys->push_back(SkString("number_of_draws")); values->push_back(fNumDraws);
keys->push_back(SkString("number_of_failed_draws")); values->push_back(fNumFailedDraws);
}
#endif
#if GR_CACHE_STATS
void GrResourceCache::getStats(Stats* stats) const {
stats->reset();
stats->fTotal = this->getResourceCount();
stats->fNumNonPurgeable = fNonpurgeableResources.count();
stats->fNumPurgeable = fPurgeableQueue.count();
for (int i = 0; i < fNonpurgeableResources.count(); ++i) {
stats->update(fNonpurgeableResources[i]);
}
for (int i = 0; i < fPurgeableQueue.count(); ++i) {
stats->update(fPurgeableQueue.at(i));
}
}
void GrResourceCache::dumpStats(SkString* out) const {
this->validate();
Stats stats;
this->getStats(&stats);
float countUtilization = (100.f * fBudgetedCount) / fMaxCount;
float byteUtilization = (100.f * fBudgetedBytes) / fMaxBytes;
out->appendf("Budget: %d items %d bytes\n", fMaxCount, (int)fMaxBytes);
out->appendf("\t\tEntry Count: current %d"
" (%d budgeted, %d wrapped, %d locked, %d scratch %.2g%% full), high %d\n",
stats.fTotal, fBudgetedCount, stats.fWrapped, stats.fNumNonPurgeable,
stats.fScratch, countUtilization, fHighWaterCount);
out->appendf("\t\tEntry Bytes: current %d (budgeted %d, %.2g%% full, %d unbudgeted) high %d\n",
SkToInt(fBytes), SkToInt(fBudgetedBytes), byteUtilization,
SkToInt(stats.fUnbudgetedSize), SkToInt(fHighWaterBytes));
}
void GrResourceCache::dumpStatsKeyValuePairs(SkTArray<SkString>* keys,
SkTArray<double>* values) const {
this->validate();
Stats stats;
this->getStats(&stats);
keys->push_back(SkString("gpu_cache_purgable_entries")); values->push_back(stats.fNumPurgeable);
}
#endif
///////////////////////////////////////////////////////////////////////////////
void GrResourceCache::changeTimestamp(uint32_t newTimestamp) { fTimestamp = newTimestamp; }
///////////////////////////////////////////////////////////////////////////////
#define ASSERT_SINGLE_OWNER \
SkDEBUGCODE(GrSingleOwner::AutoEnforce debug_SingleOwner(fDrawContext->fSingleOwner);)
#define RETURN_IF_ABANDONED if (fDrawContext->fDrawingManager->wasAbandoned()) { return; }
void GrDrawContextPriv::testingOnly_drawBatch(const GrPaint& paint,
GrDrawBatch* batch,
const GrUserStencilSettings* uss,
bool snapToCenters) {
ASSERT_SINGLE_OWNER
RETURN_IF_ABANDONED
SkDEBUGCODE(fDrawContext->validate();)
GR_AUDIT_TRAIL_AUTO_FRAME(fDrawContext->fAuditTrail, "GrDrawContext::testingOnly_drawBatch");
GrPipelineBuilder pipelineBuilder(paint, fDrawContext->mustUseHWAA(paint));
if (uss) {
pipelineBuilder.setUserStencil(uss);
}
if (snapToCenters) {
pipelineBuilder.setState(GrPipelineBuilder::kSnapVerticesToPixelCenters_Flag, true);
}
fDrawContext->getDrawTarget()->drawBatch(pipelineBuilder, fDrawContext, GrNoClip(), batch);
}
#undef ASSERT_SINGLE_OWNER
#undef RETURN_IF_ABANDONED
///////////////////////////////////////////////////////////////////////////////
// Code for the mock context. It's built on a mock GrGpu class that does nothing.
////
#include "GrGpu.h"
class GrPipeline;
class MockCaps : public GrCaps {
public:
explicit MockCaps(const GrContextOptions& options) : INHERITED(options) {}
bool isConfigTexturable(GrPixelConfig config) const override { return false; }
bool isConfigRenderable(GrPixelConfig config, bool withMSAA) const override { return false; }
private:
typedef GrCaps INHERITED;
};
class MockGpu : public GrGpu {
public:
MockGpu(GrContext* context, const GrContextOptions& options) : INHERITED(context) {
fCaps.reset(new MockCaps(options));
}
~MockGpu() override {}
bool onGetReadPixelsInfo(GrSurface* srcSurface, int readWidth, int readHeight, size_t rowBytes,
GrPixelConfig readConfig, DrawPreference*,
ReadPixelTempDrawInfo*) override { return false; }
bool onGetWritePixelsInfo(GrSurface* dstSurface, int width, int height,
GrPixelConfig srcConfig, DrawPreference*,
WritePixelTempDrawInfo*) override { return false; }
bool onCopySurface(GrSurface* dst,
GrSurface* src,
const SkIRect& srcRect,
const SkIPoint& dstPoint) override { return false; };
void onGetMultisampleSpecs(GrRenderTarget* rt, const GrStencilSettings&,
int* effectiveSampleCnt, SamplePattern*) override {
*effectiveSampleCnt = rt->desc().fSampleCnt;
}
bool initCopySurfaceDstDesc(const GrSurface* src, GrSurfaceDesc* desc) const override {
return false;
}
GrGpuCommandBuffer* createCommandBuffer(GrRenderTarget* target,
const GrGpuCommandBuffer::LoadAndStoreInfo&,
const GrGpuCommandBuffer::LoadAndStoreInfo&) override {
return nullptr;
}
void drawDebugWireRect(GrRenderTarget*, const SkIRect&, GrColor) override {};
private:
void onResetContext(uint32_t resetBits) override {}
void xferBarrier(GrRenderTarget*, GrXferBarrierType) override {}
GrTexture* onCreateTexture(const GrSurfaceDesc& desc, SkBudgeted budgeted,
const SkTArray<GrMipLevel>& texels) override {
return nullptr;
}
GrTexture* onCreateCompressedTexture(const GrSurfaceDesc& desc, SkBudgeted budgeted,
const SkTArray<GrMipLevel>& texels) override {
return nullptr;
}
GrTexture* onWrapBackendTexture(const GrBackendTextureDesc&,
GrWrapOwnership) override { return nullptr; }
GrRenderTarget* onWrapBackendRenderTarget(const GrBackendRenderTargetDesc&,
GrWrapOwnership) override {
return nullptr;
}
GrRenderTarget* onWrapBackendTextureAsRenderTarget(const GrBackendTextureDesc&) override {
return nullptr;
}
GrBuffer* onCreateBuffer(size_t, GrBufferType, GrAccessPattern, const void*) override {
return nullptr;
}
bool onReadPixels(GrSurface* surface,
int left, int top, int width, int height,
GrPixelConfig,
void* buffer,
size_t rowBytes) override {
return false;
}
bool onWritePixels(GrSurface* surface,
int left, int top, int width, int height,
GrPixelConfig config, const SkTArray<GrMipLevel>& texels) override {
return false;
}
bool onTransferPixels(GrSurface* surface,
int left, int top, int width, int height,
GrPixelConfig config, GrBuffer* transferBuffer,
size_t offset, size_t rowBytes) override {
return false;
}
void onResolveRenderTarget(GrRenderTarget* target) override { return; }
GrStencilAttachment* createStencilAttachmentForRenderTarget(const GrRenderTarget*,
int width,
int height) override {
return nullptr;
}
void clearStencil(GrRenderTarget* target) override {}
GrBackendObject createTestingOnlyBackendTexture(void* pixels, int w, int h,
GrPixelConfig config, bool isRT) override {
return 0;
}
bool isTestingOnlyBackendTexture(GrBackendObject ) const override { return false; }
void deleteTestingOnlyBackendTexture(GrBackendObject, bool abandonTexture) override {}
typedef GrGpu INHERITED;
};
GrContext* GrContext::CreateMockContext() {
GrContext* context = new GrContext;
context->initMockContext();
return context;
}
void GrContext::initMockContext() {
GrContextOptions options;
options.fBufferMapThreshold = 0;
SkASSERT(nullptr == fGpu);
fGpu = new MockGpu(this, options);
SkASSERT(fGpu);
this->initCommon(options);
// We delete these because we want to test the cache starting with zero resources. Also, none of
// these objects are required for any of tests that use this context. TODO: make stop allocating
// resources in the buffer pools.
fDrawingManager->abandon();
}