skia2/debugger/QT/SkDebuggerGUI.h
kkinnunen 0cfeaf3ac1 debugger: Update inspector view data consistently while paused
Make all fields of inspector view (details tab, clipstack tab, geometry
view) update the correct info when user selects a draw command. Also
update the info regardless if the painting is paused or not.

Current clip and matrix will not update consistently even after this
patch, as they depend on stateful debug canvas draw (may be fixed
later).

Review URL: https://codereview.chromium.org/835903002
2015-01-07 07:33:47 -08:00

355 lines
8.1 KiB
C++

/*
* Copyright 2012 Google Inc.
*
* Use of this source code is governed by a BSD-style license that can be
* found in the LICENSE file.
*/
#ifndef SKDEBUGGERUI_H
#define SKDEBUGGERUI_H
#include "SkCanvas.h"
#include "SkCanvasWidget.h"
#include "SkDebugger.h"
#include "SkGLWidget.h"
#include "SkListWidget.h"
#include "SkInspectorWidget.h"
#include "SkRasterWidget.h"
#include "SkDrawCommandGeometryWidget.h"
#include "SkSettingsWidget.h"
#include <QtCore/QVariant>
#include <QtGui/QAction>
#include <QtGui/QApplication>
#include <QtGui/QButtonGroup>
#include <QtGui/QHBoxLayout>
#include <QtGui/QHeaderView>
#include <QtGui/QListView>
#include <QtGui/QListWidget>
#include <QtGui/QMainWindow>
#include <QtGui/QSplitter>
#include <QtGui/QStatusBar>
#include <QtGui/QToolBar>
#include <QtGui/QVBoxLayout>
#include <QtGui/QWidget>
#include <QtGui/QMenu>
#include <QtGui/QMenuBar>
#include <vector>
class SkTimedPicture;
namespace sk_tools {
class PictureRenderer;
}
/** \class SkDebuggerGUI
Container for the UI and it's functions.
*/
class SkDebuggerGUI : public QMainWindow {
Q_OBJECT
public:
/**
Constructs the view of the application.
@param parent The parent container of this widget.
*/
SkDebuggerGUI(QWidget *parent = 0);
/**
Updates the directory widget with the latest directory path stored in
the global class variable fPath.
*/
void setupDirectoryWidget(const QString& path);
/**
Loads the specified file.
*/
void openFile(const QString& filename);
signals:
void commandChanged(int command);
private slots:
/**
Toggles breakpoint view in the list widget.
*/
void actionBreakpoints();
/**
Toggles between count and offset style of command indexing in GUI
*/
void actionToggleIndexStyle();
/**
Profile the commands
*/
void actionProfile();
/**
Cancels the command filter in the list widget.
*/
void actionCancel();
/**
Clears the breakpoint state off of all commands marked as breakpoints.
*/
void actionClearBreakpoints();
/**
Clears the deleted state off of all commands marked as deleted.
*/
void actionClearDeletes();
/**
Closes the application.
*/
void actionClose();
/**
Deletes the command in question.
*/
void actionDelete();
#if SK_SUPPORT_GPU
/**
Updates the visibility of the GL canvas widget and sample count of the GL surface.
*/
void actionGLSettingsChanged();
#endif
/**
Toggles the visibility of the inspector widget.
*/
void actionInspector();
/**
Plays from the current step to the next breakpoint if it exists, otherwise
executes all remaining draw commands.
*/
void actionPlay();
/**
Sets the visibility of the raster canvas widget according to the settings widget.
*/
void actionRasterSettingsChanged();
/**
Sets the visualization settings according to the settings widget.
*/
void actionVisualizationsChanged();
/**
Applies the new texture filter override
*/
void actionTextureFilter();
/**
Rewinds from the current step back to the start of the commands.
*/
void actionRewind();
/**
Saves the current SKP with all modifications.
*/
void actionSave();
/**
Saves the current SKP under a different name and/or location.
*/
void actionSaveAs();
/**
Sends the scale factor information to the settings widget.
*/
void actionScale(float scaleFactor);
/**
Toggles the settings widget visibility.
*/
void actionSettings();
/**
Steps forward to the next draw command.
*/
void actionStepBack();
/**
Steps backwards to the next draw command.
*/
void actionStepForward();
/**
Called when the canvas is done being drawn to by SkCanvasWidget.
*/
void drawComplete();
/**
Loads an skpicture selected from the directory.
*/
void loadFile(QListWidgetItem *item);
/**
Toggles a dialog with a file browser for navigating to a skpicture. Loads
the selected file.
*/
void openFile();
/**
Toggles whether drawing to a new command requires a double click
or simple focus.
*/
void pauseDrawing(bool isPaused = true);
/**
Updates the UI based on the selected command.
*/
void updateDrawCommandInfo();
/**
Sets the command to active in the list widget.
*/
void selectCommand(int command);
/**
Toggles the exclusive listing of commands set as deleted.
*/
void showDeletes();
/**
Toggles a breakpoint on the current step in the list widget.
*/
void toggleBreakpoint();
/**
Toggles the visibility of the directory widget.
*/
void toggleDirectory();
/**
Filters the list widgets command visibility based on the currently
active selection.
*/
void toggleFilter(QString string);
void updateHit(int newHit);
private:
QSplitter fCentralSplitter;
QStatusBar fStatusBar;
QToolBar fToolBar;
QAction fActionOpen;
QAction fActionBreakpoint;
QAction fActionToggleIndexStyle;
QAction fActionProfile;
QAction fActionCancel;
QAction fActionClearBreakpoints;
QAction fActionClearDeletes;
QAction fActionClose;
QAction fActionCreateBreakpoint;
QAction fActionDelete;
QAction fActionDirectory;
QAction fActionGoToLine;
QAction fActionInspector;
QAction fActionSettings;
QAction fActionPlay;
QAction fActionPause;
QAction fActionRewind;
QAction fActionSave;
QAction fActionSaveAs;
QAction fActionShowDeletes;
QAction fActionStepBack;
QAction fActionStepForward;
QAction fActionZoomIn;
QAction fActionZoomOut;
QSignalMapper fMapper;
QWidget fSpacer;
QComboBox fFilter;
QSplitter fLeftColumnSplitter;
QWidget fMainAndRightColumnWidget;
QVBoxLayout fMainAndRightColumnLayout;
QHBoxLayout fCanvasSettingsAndImageLayout;
QVBoxLayout fSettingsAndImageLayout;
QListWidget fListWidget;
QListWidget fDirectoryWidget;
SkDebugger fDebugger;
SkCanvasWidget fCanvasWidget;
SkInspectorWidget fInspectorWidget;
SkSettingsWidget fSettingsWidget;
QFrame fViewStateFrame;
QVBoxLayout fViewStateFrameLayout;
QGroupBox fViewStateGroup;
QFormLayout fViewStateLayout;
QLineEdit fCurrentCommandBox;
QLineEdit fCommandHitBox;
QLineEdit fZoomBox;
SkDrawCommandGeometryWidget fDrawCommandGeometryWidget;
QString fPath;
SkString fFileName;
SkTDArray<bool> fSkipCommands; // has a specific command been deleted?
bool fDirectoryWidgetActive;
QMenuBar fMenuBar;
QMenu fMenuFile;
QMenu fMenuEdit;
QMenu fMenuNavigate;
QMenu fMenuView;
QMenu fMenuWindows;
bool fLoading;
int fPausedRow;
/**
Creates the entire UI.
*/
void setupUi(QMainWindow *SkDebuggerGUI);
/**
Pipes a QString in with the location of the filename, proceeds to updating
the listwidget, combowidget and inspectorwidget.
*/
void loadPicture(const SkString& fileName);
/**
Creates a picture of the current canvas.
*/
void saveToFile(const SkString& filename);
/**
Populates the list widget with the debugger draw command info.
*/
void setupListWidget();
/**
Populates the combo box widget with with the debugger draw command info.
*/
void setupComboBox();
/**
Fills in the overview pane with text
*/
void setupOverviewText(const SkTDArray<double>* typeTimes, double totTime, int numRuns);
/**
Render the supplied picture several times tracking the time consumed
by each command.
*/
void run(const SkPicture* pict,
sk_tools::PictureRenderer* renderer,
int repeats);
bool isPaused() const {
return fActionPause.isChecked();
}
};
#endif // SKDEBUGGERUI_H