1638c0deea
This is going to be needed in many more places as I finish connecting the dots. Even better - I'd like to switch to a world where SkColorSpace != nullptr is the only signal we use for gamma-correct rendering, so I can eliminate SkSourceGammaTreatment and SkSurfaceProps::isGammaCorrect. BUG=skia: GOLD_TRYBOT_URL= https://gold.skia.org/search?issue=2180503002 Review-Url: https://codereview.chromium.org/2180503002
193 lines
7.2 KiB
C++
193 lines
7.2 KiB
C++
/*
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* Copyright 2015 Google Inc.
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*
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* Use of this source code is governed by a BSD-style license that can be
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* found in the LICENSE file.
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*/
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// This test only works with the GPU backend.
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#include "gm.h"
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#if SK_SUPPORT_GPU
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#include "GrContext.h"
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#include "GrDrawContextPriv.h"
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#include "SkGrPriv.h"
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#include "SkGradientShader.h"
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#include "batches/GrDrawBatch.h"
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#include "batches/GrRectBatchFactory.h"
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#include "effects/GrConstColorProcessor.h"
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namespace skiagm {
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/**
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* This GM directly exercises GrConstColorProcessor.
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*/
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class ConstColorProcessor : public GM {
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public:
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ConstColorProcessor() {
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this->setBGColor(sk_tool_utils::color_to_565(0xFFDDDDDD));
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}
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protected:
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SkString onShortName() override {
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return SkString("const_color_processor");
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}
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SkISize onISize() override {
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return SkISize::Make(kWidth, kHeight);
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}
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void onOnceBeforeDraw() override {
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SkColor colors[] = { 0xFFFF0000, 0x2000FF00, 0xFF0000FF};
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SkPoint pts[] = { SkPoint::Make(0, 0), SkPoint::Make(kRectSize, kRectSize) };
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fShader = SkGradientShader::MakeLinear(pts, colors, nullptr, SK_ARRAY_COUNT(colors),
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SkShader::kClamp_TileMode);
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}
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void onDraw(SkCanvas* canvas) override {
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GrDrawContext* drawContext = canvas->internal_private_accessTopLayerDrawContext();
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if (!drawContext) {
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skiagm::GM::DrawGpuOnlyMessage(canvas);
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return;
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}
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GrContext* context = canvas->getGrContext();
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if (!context) {
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return;
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}
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static const GrColor kColors[] = {
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0xFFFFFFFF,
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0xFFFF00FF,
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0x80000000,
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0x00000000,
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};
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static const SkColor kPaintColors[] = {
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0xFFFFFFFF,
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0xFFFF0000,
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0x80FF0000,
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0x00000000,
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};
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static const char* kModeStrs[] {
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"kIgnore",
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"kModulateRGBA",
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"kModulateA",
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};
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GR_STATIC_ASSERT(SK_ARRAY_COUNT(kModeStrs) == GrConstColorProcessor::kInputModeCnt);
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SkScalar y = kPad;
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SkScalar x = kPad;
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SkScalar maxW = 0;
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for (size_t paintType = 0; paintType < SK_ARRAY_COUNT(kPaintColors) + 1; ++paintType) {
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for (size_t procColor = 0; procColor < SK_ARRAY_COUNT(kColors); ++procColor) {
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for (int m = 0; m < GrConstColorProcessor::kInputModeCnt; ++m) {
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// translate by x,y for the canvas draws and the test target draws.
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canvas->save();
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canvas->translate(x, y);
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const SkMatrix viewMatrix = SkMatrix::MakeTrans(x, y);
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// rect to draw
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SkRect renderRect = SkRect::MakeXYWH(0, 0, kRectSize, kRectSize);
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GrPaint grPaint;
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SkPaint skPaint;
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if (paintType >= SK_ARRAY_COUNT(kPaintColors)) {
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skPaint.setShader(fShader);
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} else {
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skPaint.setColor(kPaintColors[paintType]);
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}
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// SRGBTODO: No sRGB inputs allowed here?
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SkAssertResult(SkPaintToGrPaint(context, skPaint, viewMatrix, false, nullptr,
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&grPaint));
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GrConstColorProcessor::InputMode mode = (GrConstColorProcessor::InputMode) m;
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GrColor color = kColors[procColor];
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sk_sp<GrFragmentProcessor> fp(GrConstColorProcessor::Make(color, mode));
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grPaint.addColorFragmentProcessor(std::move(fp));
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SkAutoTUnref<GrDrawBatch> batch(
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GrRectBatchFactory::CreateNonAAFill(grPaint.getColor(), viewMatrix,
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renderRect, nullptr, nullptr));
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drawContext->drawContextPriv().testingOnly_drawBatch(grPaint, batch);
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// Draw labels for the input to the processor and the processor to the right of
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// the test rect. The input label appears above the processor label.
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SkPaint labelPaint;
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sk_tool_utils::set_portable_typeface(&labelPaint);
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labelPaint.setAntiAlias(true);
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labelPaint.setTextSize(10.f);
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SkString inputLabel;
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inputLabel.set("Input: ");
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if (paintType >= SK_ARRAY_COUNT(kPaintColors)) {
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inputLabel.append("gradient");
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} else {
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inputLabel.appendf("0x%08x", kPaintColors[paintType]);
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}
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SkString procLabel;
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procLabel.printf("Proc: [0x%08x, %s]", kColors[procColor], kModeStrs[m]);
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SkRect inputLabelBounds;
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// get the bounds of the text in order to position it
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labelPaint.measureText(inputLabel.c_str(), inputLabel.size(),
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&inputLabelBounds);
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canvas->drawText(inputLabel.c_str(), inputLabel.size(),
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renderRect.fRight + kPad,
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-inputLabelBounds.fTop, labelPaint);
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// update the bounds to reflect the offset we used to draw it.
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inputLabelBounds.offset(renderRect.fRight + kPad, -inputLabelBounds.fTop);
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SkRect procLabelBounds;
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labelPaint.measureText(procLabel.c_str(), procLabel.size(),
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&procLabelBounds);
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canvas->drawText(procLabel.c_str(), procLabel.size(),
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renderRect.fRight + kPad,
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inputLabelBounds.fBottom + 2.f - procLabelBounds.fTop,
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labelPaint);
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procLabelBounds.offset(renderRect.fRight + kPad,
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inputLabelBounds.fBottom + 2.f - procLabelBounds.fTop);
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labelPaint.setStrokeWidth(0);
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labelPaint.setStyle(SkPaint::kStroke_Style);
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canvas->drawRect(renderRect, labelPaint);
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canvas->restore();
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// update x and y for the next test case.
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SkScalar height = renderRect.height();
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SkScalar width = SkTMax(inputLabelBounds.fRight, procLabelBounds.fRight);
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maxW = SkTMax(maxW, width);
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y += height + kPad;
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if (y + height > kHeight) {
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y = kPad;
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x += maxW + kPad;
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maxW = 0;
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}
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}
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}
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}
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}
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private:
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// Use this as a way of generating and input FP
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sk_sp<SkShader> fShader;
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static const SkScalar kPad;
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static const SkScalar kRectSize;
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static const int kWidth = 820;
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static const int kHeight = 500;
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typedef GM INHERITED;
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};
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const SkScalar ConstColorProcessor::kPad = 10.f;
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const SkScalar ConstColorProcessor::kRectSize = 20.f;
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DEF_GM(return new ConstColorProcessor;)
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}
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#endif
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