skia2/experimental/canvaskit/helper.js
Kevin Lubick 1646e7d715 [canvaskit] Add isPointInPath / isPointInStroke
While working on this, I realized some things I did
caused winding to be inconsistent with what the Canvas
spec said (and with what Chrome did).

This CL includes 2 changes to remedy that:
 - removal of the subpath (which added needless complication).
 - re-write of ellipse() (to mirror Chrome's implementation).

Bug: skia:
Change-Id: Idd6c8a40b3c46598892e50a1e586f2ff66b801e3
Reviewed-on: https://skia-review.googlesource.com/c/175425
Reviewed-by: Florin Malita <fmalita@chromium.org>
2018-12-07 18:58:48 +00:00

54 lines
1.7 KiB
JavaScript

// Adds any extra JS functions/helpers we want to add to CanvasKit.
// Wrapped in a function to avoid leaking global variables.
(function(CanvasKit){
function clamp(c) {
return Math.round(Math.max(0, Math.min(c || 0, 255)));
}
// Colors are just a 32 bit number with 8 bits each of a, r, g, b
// The API is the same as CSS's representation of color rgba(), that is
// r,g,b are 0-255, and a is 0.0 to 1.0.
// if a is omitted, it will be assumed to be 1.0
CanvasKit.Color = function(r, g, b, a) {
if (a === undefined) {
a = 1;
}
return (clamp(a*255) << 24) | (clamp(r) << 16) | (clamp(g) << 8) | (clamp(b) << 0);
}
// returns [r, g, b, a] from a color
// where a is scaled between 0 and 1.0
CanvasKit.getColorComponents = function(color) {
return [
(color >> 16) & 0xFF,
(color >> 8) & 0xFF,
(color >> 0) & 0xFF,
((color >> 24) & 0xFF) / 255,
]
}
CanvasKit.multiplyByAlpha = function(color, alpha) {
if (alpha === 1) {
return color;
}
// extract as int from 0 to 255
var a = (color >> 24) & 0xFF;
a *= alpha;
// mask off the old alpha
color &= 0xFFFFFF;
return clamp(a) << 24 | color;
}
}(Module)); // When this file is loaded in, the high level object is "Module";
// See https://stackoverflow.com/a/31090240
// This contraption keeps closure from minifying away the check
// if btoa is defined *and* prevents runtime "btoa" or "window" is not defined.
// Defined outside any scopes to make it available in all files.
var isNode = !(new Function("try {return this===window;}catch(e){ return false;}")());
function almostEqual(floata, floatb) {
return Math.abs(floata - floatb) < 0.00001;
}