c0bd9f9fe5
Current strategy: everything from the top Things to look at first are the manual changes: - added tools/rewrite_includes.py - removed -Idirectives from BUILD.gn - various compile.sh simplifications - tweak tools/embed_resources.py - update gn/find_headers.py to write paths from the top - update gn/gn_to_bp.py SkUserConfig.h layout so that #include "include/config/SkUserConfig.h" always gets the header we want. No-Presubmit: true Change-Id: I73a4b181654e0e38d229bc456c0d0854bae3363e Reviewed-on: https://skia-review.googlesource.com/c/skia/+/209706 Commit-Queue: Mike Klein <mtklein@google.com> Reviewed-by: Hal Canary <halcanary@google.com> Reviewed-by: Brian Osman <brianosman@google.com> Reviewed-by: Florin Malita <fmalita@chromium.org>
37 lines
767 B
C++
37 lines
767 B
C++
/*
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* Copyright 2017 Google Inc.
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*
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* Use of this source code is governed by a BSD-style license that can be
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* found in the LICENSE file.
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*/
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#ifndef HelloWorld_DEFINED
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#define HelloWorld_DEFINED
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#include "tools/sk_app/Application.h"
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#include "tools/sk_app/Window.h"
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class SkCanvas;
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class HelloWorld : public sk_app::Application, sk_app::Window::Layer {
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public:
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HelloWorld(int argc, char** argv, void* platformData);
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~HelloWorld() override;
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void onIdle() override;
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void onBackendCreated() override;
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void onPaint(SkSurface*) override;
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bool onChar(SkUnichar c, uint32_t modifiers) override;
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private:
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void updateTitle();
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sk_app::Window* fWindow;
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sk_app::Window::BackendType fBackendType;
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SkScalar fRotationAngle;
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};
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#endif
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