skia2/example/HelloWorld.h
Mike Klein c0bd9f9fe5 rewrite includes to not need so much -Ifoo
Current strategy: everything from the top

Things to look at first are the manual changes:

   - added tools/rewrite_includes.py
   - removed -Idirectives from BUILD.gn
   - various compile.sh simplifications
   - tweak tools/embed_resources.py
   - update gn/find_headers.py to write paths from the top
   - update gn/gn_to_bp.py SkUserConfig.h layout
     so that #include "include/config/SkUserConfig.h" always
     gets the header we want.

No-Presubmit: true
Change-Id: I73a4b181654e0e38d229bc456c0d0854bae3363e
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/209706
Commit-Queue: Mike Klein <mtklein@google.com>
Reviewed-by: Hal Canary <halcanary@google.com>
Reviewed-by: Brian Osman <brianosman@google.com>
Reviewed-by: Florin Malita <fmalita@chromium.org>
2019-04-24 16:27:11 +00:00

37 lines
767 B
C++

/*
* Copyright 2017 Google Inc.
*
* Use of this source code is governed by a BSD-style license that can be
* found in the LICENSE file.
*/
#ifndef HelloWorld_DEFINED
#define HelloWorld_DEFINED
#include "tools/sk_app/Application.h"
#include "tools/sk_app/Window.h"
class SkCanvas;
class HelloWorld : public sk_app::Application, sk_app::Window::Layer {
public:
HelloWorld(int argc, char** argv, void* platformData);
~HelloWorld() override;
void onIdle() override;
void onBackendCreated() override;
void onPaint(SkSurface*) override;
bool onChar(SkUnichar c, uint32_t modifiers) override;
private:
void updateTitle();
sk_app::Window* fWindow;
sk_app::Window::BackendType fBackendType;
SkScalar fRotationAngle;
};
#endif