..
gl
API to cache shader binaries between runs of Skia.
2017-11-02 13:07:41 +00:00
mock
Allow mock GrContexts to "support" shader derivatives
2017-11-08 12:46:26 +00:00
mtl
Add placeholder GrMtlTypes in include/gpu/mtl
2017-07-28 17:11:51 +00:00
vk
Use vulkan prototypes for android framework build
2017-11-10 18:31:47 +00:00
GrBackendSemaphore.h
Revert "Add support for semaphores to be inserted on GrContext flush"
2017-07-22 17:34:00 +00:00
GrBackendSurface.h
Move pixel config getter to private in GrBackendSurface
2017-11-13 20:39:51 +00:00
GrBlend.h
constexprify GrBlend.h and GrPorterDuffXferProcessor.cpp
2017-04-10 16:27:36 +00:00
GrCaps.h
Revert "Implement window rectangles in vulkan"
2017-11-02 16:56:19 +00:00
GrColor.h
Remove trailing whitespace.
2017-10-09 21:20:34 +00:00
GrConfig.h
Remove PLS path renderer
2017-03-06 17:10:10 +00:00
GrContext.h
API to cache shader binaries between runs of Skia.
2017-11-02 13:07:41 +00:00
GrContextOptions.h
Add GrContextOptions to control distance field thresholds for small sizes and fallback to paths.
2017-11-08 01:34:06 +00:00
GrGpuResource.h
MakeBackendTextureFromSkImage
2017-10-12 20:05:31 +00:00
GrRenderTarget.h
Reduce stencil buffer clearing
2017-08-30 21:17:36 +00:00
GrResourceKey.h
Convert NULL and 0 to nullptr.
2017-08-28 17:48:57 +00:00
GrSamplerState.h
Rework GrSamplerParams to be more compact and use its own wrap mode enum.
2017-09-07 16:58:31 +00:00
GrShaderCaps.h
Setup CCPR testing with GrMockContext
2017-11-06 20:44:19 +00:00
GrSurface.h
Add hint to SkSurface::MakeRenderTarget that we will use mips
2017-10-23 20:25:59 +00:00
GrTexture.h
MakeBackendTextureFromSkImage
2017-10-12 20:05:31 +00:00
GrTypes.h
Add flag on GrBackendTexture to say whether texture is mipped or not
2017-10-12 17:02:41 +00:00