030dc847dc
BUG=skia: Review URL: https://codereview.chromium.org/1164403002
234 lines
6.5 KiB
C++
234 lines
6.5 KiB
C++
/*
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* Copyright 2015 Google Inc.
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*
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* Use of this source code is governed by a BSD-style license that can be
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* found in the LICENSE file.
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*
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*/
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#include "VisualBench.h"
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#include "ProcStats.h"
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#include "SkApplication.h"
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#include "SkCanvas.h"
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#include "SkCommandLineFlags.h"
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#include "SkCommonFlags.h"
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#include "SkForceLinking.h"
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#include "SkGraphics.h"
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#include "SkGr.h"
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#include "SkImageDecoder.h"
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#include "SkOSFile.h"
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#include "SkStream.h"
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#include "Stats.h"
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#include "gl/GrGLInterface.h"
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__SK_FORCE_IMAGE_DECODER_LINKING;
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DEFINE_int32(gpuFrameLag, 5, "Overestimate of maximum number of frames GPU allows to lag.");
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DEFINE_int32(samples, 10, "Number of times to render each skp.");
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DEFINE_int32(loops, 5, "Number of times to time.");
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DEFINE_int32(msaa, 0, "Number of msaa samples.");
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static SkString humanize(double ms) {
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if (FLAGS_verbose) {
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return SkStringPrintf("%llu", (uint64_t)(ms*1e6));
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}
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return HumanizeMs(ms);
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}
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#define HUMANIZE(time) humanize(time).c_str()
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VisualBench::VisualBench(void* hwnd, int argc, char** argv)
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: INHERITED(hwnd)
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, fLoop(0)
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, fCurrentPicture(0)
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, fCurrentSample(0)
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, fState(kPreWarm_State) {
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SkCommandLineFlags::Parse(argc, argv);
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// load all SKPs
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SkTArray<SkString> skps;
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for (int i = 0; i < FLAGS_skps.count(); i++) {
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if (SkStrEndsWith(FLAGS_skps[i], ".skp")) {
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skps.push_back() = FLAGS_skps[i];
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fTimings.push_back().fName = FLAGS_skps[i];
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} else {
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SkOSFile::Iter it(FLAGS_skps[i], ".skp");
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SkString path;
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while (it.next(&path)) {
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skps.push_back() = SkOSPath::Join(FLAGS_skps[i], path.c_str());
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fTimings.push_back().fName = path.c_str();
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}
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}
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}
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for (int i = 0; i < skps.count(); i++) {
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SkFILEStream stream(skps[i].c_str());
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if (stream.isValid()) {
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fPictures.push_back(SkPicture::CreateFromStream(&stream));
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} else {
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SkDebugf("couldn't load picture at \"path\"\n", skps[i].c_str());
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}
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}
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if (fPictures.empty()) {
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SkDebugf("no valid skps found\n");
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}
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this->setTitle();
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this->setupBackend();
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}
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VisualBench::~VisualBench() {
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for (int i = 0; i < fPictures.count(); i++) {
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fPictures[i]->~SkPicture();
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}
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INHERITED::detach();
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}
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void VisualBench::setTitle() {
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SkString title("VisualBench");
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INHERITED::setTitle(title.c_str());
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}
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SkSurface* VisualBench::createSurface() {
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SkSurfaceProps props(INHERITED::getSurfaceProps());
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return SkSurface::NewRenderTargetDirect(fRenderTarget, &props);
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}
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bool VisualBench::setupBackend() {
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this->setColorType(kRGBA_8888_SkColorType);
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this->setVisibleP(true);
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this->setClipToBounds(false);
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if (!this->attach(kNativeGL_BackEndType, FLAGS_msaa, &fAttachmentInfo)) {
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SkDebugf("Not possible to create backend.\n");
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INHERITED::detach();
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return false;
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}
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this->setFullscreen(true);
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this->setVsync(false);
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this->resetContext();
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return true;
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}
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void VisualBench::resetContext() {
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fInterface.reset(GrGLCreateNativeInterface());
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SkASSERT(fInterface);
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// setup contexts
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fContext.reset(GrContext::Create(kOpenGL_GrBackend, (GrBackendContext)fInterface.get()));
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SkASSERT(fContext);
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// setup rendertargets
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this->setupRenderTarget();
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}
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void VisualBench::setupRenderTarget() {
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if (fContext) {
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fRenderTarget.reset(this->renderTarget(fAttachmentInfo, fInterface, fContext));
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}
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}
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inline void VisualBench::renderFrame(SkCanvas* canvas) {
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canvas->drawPicture(fPictures[fCurrentPicture]);
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fContext->flush();
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INHERITED::present();
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}
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void VisualBench::printStats() {
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const SkTArray<double>& measurements = fTimings[fCurrentPicture].fMeasurements;
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if (FLAGS_verbose) {
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for (int i = 0; i < measurements.count(); i++) {
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SkDebugf("%s ", HUMANIZE(measurements[i]));
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}
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SkDebugf("%s\n", fTimings[fCurrentPicture].fName.c_str());
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} else {
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SkASSERT(measurements.count());
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Stats stats(measurements.begin(), measurements.count());
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const double stdDevPercent = 100 * sqrt(stats.var) / stats.mean;
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SkDebugf("%4d/%-4dMB\t%s\t%s\t%s\t%s\t%.0f%%\t%s\n",
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sk_tools::getCurrResidentSetSizeMB(),
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sk_tools::getMaxResidentSetSizeMB(),
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HUMANIZE(stats.min),
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HUMANIZE(stats.median),
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HUMANIZE(stats.mean),
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HUMANIZE(stats.max),
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stdDevPercent,
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fTimings[fCurrentPicture].fName.c_str());
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}
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}
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void VisualBench::timePicture(SkCanvas* canvas) {
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this->renderFrame(canvas);
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switch (fState) {
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case kPreWarm_State: {
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if (fCurrentSample >= FLAGS_gpuFrameLag) {
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// TODO we currently time across all frames to make sure we capture all GPU work
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// We should also rendering an empty SKP to get a baseline to subtract from
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// our timing
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fState = kTiming_State;
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fCurrentSample -= FLAGS_gpuFrameLag;
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fTimer.start();
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} else {
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fCurrentSample++;
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}
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break;
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}
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case kTiming_State: {
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if (fCurrentSample >= FLAGS_samples) {
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fTimer.end();
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fTimings[fCurrentPicture].fMeasurements.push_back(fTimer.fWall / FLAGS_samples);
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this->resetContext();
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fTimer = WallTimer();
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fState = kPreWarm_State;
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fCurrentSample = 0;
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if (fLoop++ > FLAGS_loops) {
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this->printStats();
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fCurrentPicture++;
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fLoop = 0;
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}
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} else {
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fCurrentSample++;
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}
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break;
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}
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}
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}
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void VisualBench::draw(SkCanvas* canvas) {
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if (fCurrentPicture < fPictures.count()) {
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this->timePicture(canvas);
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} else {
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this->closeWindow();
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}
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// Invalidate the window to force a redraw. Poor man's animation mechanism.
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this->inval(NULL);
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}
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void VisualBench::onSizeChange() {
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this->setupRenderTarget();
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}
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bool VisualBench::onHandleChar(SkUnichar unichar) {
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return true;
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}
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// Externally declared entry points
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void application_init() {
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SkGraphics::Init();
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SkEvent::Init();
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}
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void application_term() {
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SkEvent::Term();
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SkGraphics::Term();
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}
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SkOSWindow* create_sk_window(void* hwnd, int argc, char** argv) {
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return new VisualBench(hwnd, argc, argv);
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}
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