2654187396
This can eliminate const variables which have been completely folded away, unnecessary synthetic variables created during codegen/inlining, or code that simply didn't need to exist at all. Change-Id: I37a65e455e6527a6a6c2f4dde918f48d84dc2638 Reviewed-on: https://skia-review.googlesource.com/c/skia/+/383496 Commit-Queue: John Stiles <johnstiles@google.com> Reviewed-by: Ethan Nicholas <ethannicholas@google.com>
51 lines
969 B
GLSL
51 lines
969 B
GLSL
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out vec4 sk_FragColor;
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uniform vec4 colorGreen;
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struct S {
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float f;
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float af[5];
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vec4 h4;
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vec4 ah4[5];
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};
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vec4 globalVar;
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S globalStruct;
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vec4 main() {
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int i;
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i = 0;
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ivec4 i4;
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i4 = ivec4(1, 2, 3, 4);
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mat3 f3x3;
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f3x3 = mat3(1.0, 2.0, 3.0, 4.0, 5.0, 6.0, 7.0, 8.0, 9.0);
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vec4 x;
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x.w = 0.0;
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x.yx = vec2(0.0);
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int ai[1];
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ai[0] = 0;
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ivec4 ai4[1];
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ai4[0] = ivec4(1, 2, 3, 4);
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mat3 ah2x4[1];
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ah2x4[0] = mat3(1.0, 2.0, 3.0, 4.0, 5.0, 6.0, 7.0, 8.0, 9.0);
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vec4 af4[1];
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af4[0].x = 0.0;
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af4[0].ywxz = vec4(1.0);
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S s;
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s.f = 0.0;
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s.af[1] = 0.0;
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s.h4.zxy = vec3(9.0);
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s.ah4[2].yw = vec2(5.0);
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globalVar = vec4(0.0);
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globalStruct.f = 0.0;
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float l;
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l = 0.0;
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ai[0] += ai4[0].x;
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s.f = 1.0;
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s.af[0] = 2.0;
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s.h4 = vec4(1.0);
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s.ah4[0] = vec4(2.0);
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af4[0] *= ah2x4[0][0].x;
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i4.y *= i;
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x.y *= l;
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s.f *= l;
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return colorGreen;
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}
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