2654187396
This can eliminate const variables which have been completely folded away, unnecessary synthetic variables created during codegen/inlining, or code that simply didn't need to exist at all. Change-Id: I37a65e455e6527a6a6c2f4dde918f48d84dc2638 Reviewed-on: https://skia-review.googlesource.com/c/skia/+/383496 Commit-Queue: John Stiles <johnstiles@google.com> Reviewed-by: Ethan Nicholas <ethannicholas@google.com>
17 lines
406 B
GLSL
17 lines
406 B
GLSL
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out vec4 sk_FragColor;
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uniform vec4 colorGreen;
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vec4 main() {
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float _0_x = 1.0;
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_0_x = length(_0_x);
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_0_x = distance(_0_x, 2.0);
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_0_x = dot(_0_x, 2.0);
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_0_x = normalize(_0_x);
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vec2 _1_x = vec2(1.0, 2.0);
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_1_x = vec2(length(_1_x));
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_1_x = vec2(distance(_1_x, vec2(3.0, 4.0)));
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_1_x = vec2(dot(_1_x, vec2(3.0, 4.0)));
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_1_x = normalize(_1_x);
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return colorGreen;
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}
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