skia2/tests/sksl/shared/Hex.asm.frag
Brian Osman 169c8903be Reland "Add coords parameter to all .sksl test files used as runtime effects"
This is a reland of 22dcb5fd7e

Original change's description:
> Add coords parameter to all .sksl test files used as runtime effects
>
> Convert to use the newer MakeForShader factory, which requires this.
>
> Change-Id: Ifaf6054054027c78f3f3fe15596e435e0f79b877
> Reviewed-on: https://skia-review.googlesource.com/c/skia/+/399336
> Commit-Queue: Brian Osman <brianosman@google.com>
> Reviewed-by: John Stiles <johnstiles@google.com>

Bug: skia:11919
Change-Id: I5f745c54b2bc3712f2281db6e067345903e81931
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/401836
Reviewed-by: Brian Osman <brianosman@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
2021-04-27 20:47:31 +00:00

93 lines
2.9 KiB
JavaScript

OpCapability Shader
%1 = OpExtInstImport "GLSL.std.450"
OpMemoryModel Logical GLSL450
OpEntryPoint Fragment %_entrypoint_v "_entrypoint" %sk_FragColor %sk_Clockwise
OpExecutionMode %_entrypoint_v OriginUpperLeft
OpName %sk_FragColor "sk_FragColor"
OpName %sk_Clockwise "sk_Clockwise"
OpName %_UniformBuffer "_UniformBuffer"
OpMemberName %_UniformBuffer 0 "colorGreen"
OpName %_entrypoint_v "_entrypoint_v"
OpName %main "main"
OpName %i1 "i1"
OpName %i2 "i2"
OpName %i3 "i3"
OpName %i4 "i4"
OpName %i5 "i5"
OpDecorate %sk_FragColor RelaxedPrecision
OpDecorate %sk_FragColor Location 0
OpDecorate %sk_FragColor Index 0
OpDecorate %sk_Clockwise BuiltIn FrontFacing
OpMemberDecorate %_UniformBuffer 0 Offset 0
OpMemberDecorate %_UniformBuffer 0 RelaxedPrecision
OpDecorate %_UniformBuffer Block
OpDecorate %10 Binding 0
OpDecorate %10 DescriptorSet 0
OpDecorate %51 RelaxedPrecision
%float = OpTypeFloat 32
%v4float = OpTypeVector %float 4
%_ptr_Output_v4float = OpTypePointer Output %v4float
%sk_FragColor = OpVariable %_ptr_Output_v4float Output
%bool = OpTypeBool
%_ptr_Input_bool = OpTypePointer Input %bool
%sk_Clockwise = OpVariable %_ptr_Input_bool Input
%_UniformBuffer = OpTypeStruct %v4float
%_ptr_Uniform__UniformBuffer = OpTypePointer Uniform %_UniformBuffer
%10 = OpVariable %_ptr_Uniform__UniformBuffer Uniform
%void = OpTypeVoid
%15 = OpTypeFunction %void
%v2float = OpTypeVector %float 2
%float_0 = OpConstant %float 0
%19 = OpConstantComposite %v2float %float_0 %float_0
%_ptr_Function_v2float = OpTypePointer Function %v2float
%23 = OpTypeFunction %v4float %_ptr_Function_v2float
%int = OpTypeInt 32 1
%_ptr_Function_int = OpTypePointer Function %int
%int_0 = OpConstant %int 0
%int_1 = OpConstant %int 1
%int_4660 = OpConstant %int 4660
%int_32766 = OpConstant %int 32766
%int_n32766 = OpConstant %int -32766
%int_19132 = OpConstant %int 19132
%_ptr_Uniform_v4float = OpTypePointer Uniform %v4float
%_entrypoint_v = OpFunction %void None %15
%16 = OpLabel
%20 = OpVariable %_ptr_Function_v2float Function
OpStore %20 %19
%22 = OpFunctionCall %v4float %main %20
OpStore %sk_FragColor %22
OpReturn
OpFunctionEnd
%main = OpFunction %v4float None %23
%24 = OpFunctionParameter %_ptr_Function_v2float
%25 = OpLabel
%i1 = OpVariable %_ptr_Function_int Function
%i2 = OpVariable %_ptr_Function_int Function
%i3 = OpVariable %_ptr_Function_int Function
%i4 = OpVariable %_ptr_Function_int Function
%i5 = OpVariable %_ptr_Function_int Function
OpStore %i1 %int_0
%30 = OpLoad %int %i1
%32 = OpIAdd %int %30 %int_1
OpStore %i1 %32
OpStore %i2 %int_4660
%35 = OpLoad %int %i2
%36 = OpIAdd %int %35 %int_1
OpStore %i2 %36
OpStore %i3 %int_32766
%39 = OpLoad %int %i3
%40 = OpIAdd %int %39 %int_1
OpStore %i3 %40
OpStore %i4 %int_n32766
%43 = OpLoad %int %i4
%44 = OpIAdd %int %43 %int_1
OpStore %i4 %44
OpStore %i5 %int_19132
%47 = OpLoad %int %i5
%48 = OpIAdd %int %47 %int_1
OpStore %i5 %48
%49 = OpAccessChain %_ptr_Uniform_v4float %10 %int_0
%51 = OpLoad %v4float %49
OpReturnValue %51
OpFunctionEnd