169c8903be
This is a reland of 22dcb5fd7e
Original change's description:
> Add coords parameter to all .sksl test files used as runtime effects
>
> Convert to use the newer MakeForShader factory, which requires this.
>
> Change-Id: Ifaf6054054027c78f3f3fe15596e435e0f79b877
> Reviewed-on: https://skia-review.googlesource.com/c/skia/+/399336
> Commit-Queue: Brian Osman <brianosman@google.com>
> Reviewed-by: John Stiles <johnstiles@google.com>
Bug: skia:11919
Change-Id: I5f745c54b2bc3712f2281db6e067345903e81931
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/401836
Reviewed-by: Brian Osman <brianosman@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
93 lines
2.9 KiB
JavaScript
93 lines
2.9 KiB
JavaScript
OpCapability Shader
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%1 = OpExtInstImport "GLSL.std.450"
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OpMemoryModel Logical GLSL450
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OpEntryPoint Fragment %_entrypoint_v "_entrypoint" %sk_FragColor %sk_Clockwise
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OpExecutionMode %_entrypoint_v OriginUpperLeft
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OpName %sk_FragColor "sk_FragColor"
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OpName %sk_Clockwise "sk_Clockwise"
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OpName %_UniformBuffer "_UniformBuffer"
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OpMemberName %_UniformBuffer 0 "colorGreen"
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OpName %_entrypoint_v "_entrypoint_v"
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OpName %main "main"
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OpName %i1 "i1"
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OpName %i2 "i2"
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OpName %i3 "i3"
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OpName %i4 "i4"
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OpName %i5 "i5"
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OpDecorate %sk_FragColor RelaxedPrecision
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OpDecorate %sk_FragColor Location 0
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OpDecorate %sk_FragColor Index 0
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OpDecorate %sk_Clockwise BuiltIn FrontFacing
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OpMemberDecorate %_UniformBuffer 0 Offset 0
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OpMemberDecorate %_UniformBuffer 0 RelaxedPrecision
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OpDecorate %_UniformBuffer Block
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OpDecorate %10 Binding 0
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OpDecorate %10 DescriptorSet 0
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OpDecorate %51 RelaxedPrecision
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%float = OpTypeFloat 32
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%v4float = OpTypeVector %float 4
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%_ptr_Output_v4float = OpTypePointer Output %v4float
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%sk_FragColor = OpVariable %_ptr_Output_v4float Output
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%bool = OpTypeBool
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%_ptr_Input_bool = OpTypePointer Input %bool
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%sk_Clockwise = OpVariable %_ptr_Input_bool Input
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%_UniformBuffer = OpTypeStruct %v4float
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%_ptr_Uniform__UniformBuffer = OpTypePointer Uniform %_UniformBuffer
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%10 = OpVariable %_ptr_Uniform__UniformBuffer Uniform
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%void = OpTypeVoid
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%15 = OpTypeFunction %void
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%v2float = OpTypeVector %float 2
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%float_0 = OpConstant %float 0
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%19 = OpConstantComposite %v2float %float_0 %float_0
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%_ptr_Function_v2float = OpTypePointer Function %v2float
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%23 = OpTypeFunction %v4float %_ptr_Function_v2float
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%int = OpTypeInt 32 1
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%_ptr_Function_int = OpTypePointer Function %int
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%int_0 = OpConstant %int 0
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%int_1 = OpConstant %int 1
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%int_4660 = OpConstant %int 4660
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%int_32766 = OpConstant %int 32766
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%int_n32766 = OpConstant %int -32766
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%int_19132 = OpConstant %int 19132
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%_ptr_Uniform_v4float = OpTypePointer Uniform %v4float
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%_entrypoint_v = OpFunction %void None %15
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%16 = OpLabel
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%20 = OpVariable %_ptr_Function_v2float Function
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OpStore %20 %19
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%22 = OpFunctionCall %v4float %main %20
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OpStore %sk_FragColor %22
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OpReturn
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OpFunctionEnd
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%main = OpFunction %v4float None %23
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%24 = OpFunctionParameter %_ptr_Function_v2float
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%25 = OpLabel
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%i1 = OpVariable %_ptr_Function_int Function
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%i2 = OpVariable %_ptr_Function_int Function
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%i3 = OpVariable %_ptr_Function_int Function
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%i4 = OpVariable %_ptr_Function_int Function
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%i5 = OpVariable %_ptr_Function_int Function
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OpStore %i1 %int_0
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%30 = OpLoad %int %i1
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%32 = OpIAdd %int %30 %int_1
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OpStore %i1 %32
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OpStore %i2 %int_4660
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%35 = OpLoad %int %i2
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%36 = OpIAdd %int %35 %int_1
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OpStore %i2 %36
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OpStore %i3 %int_32766
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%39 = OpLoad %int %i3
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%40 = OpIAdd %int %39 %int_1
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OpStore %i3 %40
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OpStore %i4 %int_n32766
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%43 = OpLoad %int %i4
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%44 = OpIAdd %int %43 %int_1
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OpStore %i4 %44
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OpStore %i5 %int_19132
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%47 = OpLoad %int %i5
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%48 = OpIAdd %int %47 %int_1
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OpStore %i5 %48
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%49 = OpAccessChain %_ptr_Uniform_v4float %10 %int_0
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%51 = OpLoad %v4float %49
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OpReturnValue %51
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OpFunctionEnd
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