4d6310ab20
This creates a helper function, _entrypoint, which invokes main() and assigns its result into sk_FragColor. We also make sure to prevent sk_FragColor from being dead-stripped from the code during IR generation. At present this is useful for allowing our SkSL test shaders to compile. Change-Id: I2d7fab0e1959a77778ffdb18ca569e869bcaeece Reviewed-on: https://skia-review.googlesource.com/c/skia/+/358525 Commit-Queue: John Stiles <johnstiles@google.com> Reviewed-by: Brian Osman <brianosman@google.com>
16 lines
280 B
GLSL
16 lines
280 B
GLSL
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out vec4 sk_FragColor;
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vec4 main() {
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vec4 x = vec4(1.0, 1.0, 1.0, 1.0);
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while (x.w == 1.0) {
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x.x -= 0.25;
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if (x.x <= 0.0) break;
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}
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while (x.z > 0.0) {
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x.z -= 0.25;
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if (x.w == 1.0) continue;
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x.y = 0.0;
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}
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return x;
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}
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