bfc9be0f77
This will allow us to load these inputs for unit testing in `dm`. Change-Id: Id256ba7c30d3ec94b98048e47af44cf9efe580d5 Bug: skia:11009 Reviewed-on: https://skia-review.googlesource.com/c/skia/+/357282 Commit-Queue: John Stiles <johnstiles@google.com> Auto-Submit: John Stiles <johnstiles@google.com> Reviewed-by: Brian Osman <brianosman@google.com>
46 lines
1.1 KiB
Metal
46 lines
1.1 KiB
Metal
#include <metal_stdlib>
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#include <simd/simd.h>
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using namespace metal;
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struct Inputs {
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};
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struct Outputs {
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float4 sk_FragColor [[color(0)]];
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};
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struct Globals {
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float f;
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int i;
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uint u;
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bool b;
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};
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fragment Outputs fragmentMain(Inputs _in [[stage_in]], bool _frontFacing [[front_facing]], float4 _fragCoord [[position]]) {
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Globals _globals{1.0, 1, 1u, true};
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(void)_globals;
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Outputs _out;
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(void)_out;
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float f1 = _globals.f;
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float f2 = float(_globals.i);
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float f3 = float(_globals.u);
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float f4 = float(_globals.b);
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int i1 = int(_globals.f);
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int i2 = _globals.i;
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int i3 = int(_globals.u);
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int i4 = int(_globals.b);
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uint u1 = uint(_globals.f);
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uint u2 = uint(_globals.i);
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uint u3 = _globals.u;
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uint u4 = uint(_globals.b);
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bool b1 = bool(_globals.f);
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bool b2 = bool(_globals.i);
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bool b3 = bool(_globals.u);
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bool b4 = _globals.b;
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_out.sk_FragColor.x = ((f1 + f2) + f3) + f4;
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_out.sk_FragColor.x = float(((i1 + i2) + i3) + i4);
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_out.sk_FragColor.x = float(((u1 + u2) + u3) + u4);
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_out.sk_FragColor.x = float(((b1 || b2) || b3) || b4);
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return _out;
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}
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