skia2/tests/sksl/shared/TextureSharpen.glsl
John Stiles bfc9be0f77 Migrate SkSL test inputs to the resources/ directory.
This will allow us to load these inputs for unit testing in `dm`.

Change-Id: Id256ba7c30d3ec94b98048e47af44cf9efe580d5
Bug: skia:11009
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/357282
Commit-Queue: John Stiles <johnstiles@google.com>
Auto-Submit: John Stiles <johnstiles@google.com>
Reviewed-by: Brian Osman <brianosman@google.com>
2021-01-22 18:57:29 +00:00

12 lines
351 B
GLSL

out vec4 sk_FragColor;
layout (binding = 0) uniform sampler1D one;
layout (binding = 1) uniform sampler2D two;
void main() {
vec4 a = texture(one, 0.0, -0.5);
vec4 b = texture(two, vec2(0.0), -0.5);
vec4 c = textureProj(one, vec2(0.0), -0.5);
vec4 d = textureProj(two, vec3(0.0), -0.5);
sk_FragColor = vec4(a.x, b.x, c.x, d.x);
}