skia2/tests/sksl/shared/VectorConstructors.metal
John Stiles bfc9be0f77 Migrate SkSL test inputs to the resources/ directory.
This will allow us to load these inputs for unit testing in `dm`.

Change-Id: Id256ba7c30d3ec94b98048e47af44cf9efe580d5
Bug: skia:11009
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/357282
Commit-Queue: John Stiles <johnstiles@google.com>
Auto-Submit: John Stiles <johnstiles@google.com>
Reviewed-by: Brian Osman <brianosman@google.com>
2021-01-22 18:57:29 +00:00

53 lines
1.4 KiB
Metal

#include <metal_stdlib>
#include <simd/simd.h>
using namespace metal;
struct Inputs {
};
struct Outputs {
float4 sk_FragColor [[color(0)]];
};
struct Globals {
float2 v1;
float2 v2;
float2 v3;
float3 v4;
int2 v5;
int2 v6;
float2 v7;
float2 v8;
float4 v9;
int2 v10;
bool4 v11;
float2 v12;
float2 v13;
float2 v14;
bool2 v15;
bool2 v16;
bool3 v17;
};
fragment Outputs fragmentMain(Inputs _in [[stage_in]], bool _frontFacing [[front_facing]], float4 _fragCoord [[position]]) {
Globals _globals{float2(1.0), float2(1.0, 2.0), float2(1.0), float3(float2(1.0), 1.0), int2(1), int2(float2(1.0, 2.0)), float2(int2(1, 2)), float2(_globals.v5), float4(float(_globals.v6.x), sqrt(2.0), float2(int2(3, 4))), int2(3, int(_globals.v1.x)), bool4(bool2(true, false), true, false), float2(1.0, 0.0), float2(0.0), float2(bool2(false)), bool2(true), bool2(float2(1.0)), bool3(true, bool2(int2(77)))};
(void)_globals;
Outputs _out;
(void)_out;
_out.sk_FragColor.x = (((((((((((((((_globals.v1.x + _globals.v2.x) + _globals.v3.x) + _globals.v4.x) + float(_globals.v5.x)) + float(_globals.v6.x)) + _globals.v7.x) + _globals.v8.x) + _globals.v9.x) + float(_globals.v10.x)) + float(_globals.v11.x)) + _globals.v12.x) + _globals.v13.x) + _globals.v14.x) + float(_globals.v15.x)) + float(_globals.v16.x)) + float(_globals.v17.x);
return _out;
}