3e4ef49890
We've lived without this for a long time. It bloats sksl_gpu (inhibits some inlining!), and if things go according to plan, we'll be removing enum support from SkSL entirely soon. Change-Id: If844bbe5fdae41df7930d5c8ea9b832f9dd1b922 Reviewed-on: https://skia-review.googlesource.com/c/skia/+/419099 Reviewed-by: John Stiles <johnstiles@google.com> Commit-Queue: Brian Osman <brianosman@google.com>
48 lines
1.6 KiB
Plaintext
48 lines
1.6 KiB
Plaintext
// Declare a user enum.
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enum class E {
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kZero = 0,
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kOne = 1,
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kTwo = 2,
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kThree = 3
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};
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void main() {
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// Test that the user enum is subject to the same optimizations as a plain int.
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const E e = E::kZero;
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if (e == E::kZero) { sk_FragColor = half4(1); }
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@if (e == E::kZero) { sk_FragColor = half4(2); }
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@if (e != E::kZero) { sk_FragColor = half4(3); }
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if (e == E::kOne) { sk_FragColor = half4(4); }
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@if (e == E::kOne) { sk_FragColor = half4(5); }
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@if (e != E::kOne) { sk_FragColor = half4(6); }
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sk_FragColor = (e == E::kZero) ? half4(7) : half4(-7);
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sk_FragColor = (e != E::kZero) ? half4(8) : half4(-8);
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sk_FragColor = (e == E::kOne) ? half4(9) : half4(-9);
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sk_FragColor = (e != E::kOne) ? half4(10) : half4(-10);
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switch (e) {
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case E::kZero: sk_FragColor = half4(11); break;
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case E::kOne: sk_FragColor = half4(12); break;
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}
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@switch (E::kZero) {
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case E::kZero: sk_FragColor = half4(13); break;
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case E::kOne: sk_FragColor = half4(14); break;
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}
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// Test with a non-const enum.
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E f = E::kOne;
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if (f == E::kOne) { sk_FragColor = half4(1); }
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if (f != E::kOne) { sk_FragColor = half4(4); }
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sk_FragColor = (f == E::kZero) ? half4(7) : half4(-7);
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sk_FragColor = (f != E::kZero) ? half4(8) : half4(-8);
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sk_FragColor = (f == E::kOne) ? half4(9) : half4(-9);
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sk_FragColor = (f != E::kOne) ? half4(10) : half4(-10);
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switch (f) {
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case E::kZero: sk_FragColor = half4(11); break;
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case E::kOne: sk_FragColor = half4(12); break;
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}
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}
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